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  1. #1
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80

    Let's Discuss: WHM's new Lily System

    Alright, since I haven't seen anyone post this yet, I'll do it now. I want to discuss the new lily system Square has put out for us. Please note, that I only have a lvl. 70 WHM and I do NOT have Shadowbringers. However, I still want to talk about it given that WHM was the least butchered healer out of all three.

    So, here's what I think about the new lily system.

    It has potential.

    That's it. The new system just has potential. I think Square did a pretty good job reworking the WHM's lilies Granted it took them two painstaking years to fix this, but at least they did it. When playing around WHM at some lvl. 70 dungeons, all I can say about the new Afflatus Solace is that it felt good. It felt good that I have another healing skill at my disposal while my other skills are on cooldown, and it definitely made it a lot easier to manage my party's health.

    Because of this, I look forward to getting the new expansion and trying out the new skills. However, this doesn't mean that Square should stop here. They can improve the system overtime.

    But the question is, what else can the lilies be used for?

    Having three lilies is great, but in the long run, I see it being a potential problem. Like the Aetherflow issue with SCH, what can the WHM do with his/her lilies when the party is doing well? Perhaps a party utility? It would certainly help the job if SE gave a new utility skill to WHM that involved lilies. Plus, it would fix a longtime WHM issue.

    But what should it be? In past FF games, WHM had abilities like Protect, Shell, Brave, Faith, Haste, etc. With Protect gone, perhaps Square can give a new protect skill that gives a temporary defense boost to a single player (or the entire party)? Maybe add a haste or Brave skill (perhaps both)?

    Having more lily skills at lower levels would certainly help too. It would encourage both new players and people leveling the job to use the new lilies. Which is why I'm in favor of introducing a lower leveled Afflatus Misery around the 50-60 level range (perhaps introduce it at levels 60-70 if SE wants to play it safe).

    So many ways that SE can work with. But it's up to the developers on what they want with the new system.

    But what do you guys think? Where should SE go with the new lily system. Discuss.
    (2)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    While I would love it if WHM got some of this, Square seems dead set against WHM having anything more than vanilla healing and damage abilities. With SCH and AST players shrieking so loudly this week, look forward to this kit not changing for two more years while they get buffed, buffed, and buffed.
    (15)

  3. #3
    Player
    Almatiel's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Al'matiel Flamarine
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Lilies actions - they need to be oGCD + we need 1 lily action for damage or a buff to an ally. Im always sitting on 3 stacks with no need to heal

    Blood Lily (havent used it yet, but that is not the point) - would be nice to have an alternative. Maybe add second blood lily action which will heal and place a buff on everyone. Possible reduce spell cast time and recast time, and auto-attack delay by 20% for 15 sec (presence of mind)

    Crazy idea i had to kill 2 birds with 1 stone is to give FA a trait past lvl 60 which would transform it into lily action. Make a 300 potence aoe with 50% less to all other targets + dot (and give Aero 3 animation)

    Or just give us Aero 3, buff FA and add lily spell for damage or to spend on something else but healing
    (8)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,835
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Almatiel View Post
    Lilies actions - they need to be oGCD + we need 1 lily action for damage or a buff to an ally. Im always sitting on 3 stacks with no need to heal
    I would disagree if not for their needing to be consumed in order to access the nuke skill; making them oGCD would only encourage unnnecessary Regen usage for the instant cast necessary to weave them, rather than providing a space in which to weave, and would obviously requiring them to be tuned down, to boot.

    In the typical dungeon run, I use my Lily heals between pulls just to ready my damage skill because unless my tank pops little mitigation or my DPS suck, I still don't need anything more than a precast Medica II-Regen (or usually just Regen) from my GCD heals.

    On the whole, my preference is still the same as in 4.x -- replace the Lilies with Elemental mechanics, including more frequent near-optimal access to instant-cast Wind spells, such as through a unique DoT mechanic or the like such that our damage can improve upon our healing/defensive_utility and our healing on our swiftness of offense, with a decent amount of mobility/weaving_space in the mix.
    (1)

  5. #5
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    My WHM reached Level 76 and I have some experience with the new lily System.

    I like that you now get the Lilies over time instead of having to cast a heal spell that actually has to heal the Person. Because earlier on when you are doing a Trial with a Scholar and he is shielding like a maniac you could get minutes before proccing one Lily.

    Also I like that it doesn't give CDR anymore but rather let you cast different spells. However, I would have prefered to have more than two spells I could work my Lilies with. At Level 80 it probably Comes down to either single target or Group heal.

    The dps lily feels a bit off for me. it takes quite a Long while until you get it to proc (and sometimes you just spam your lilies even though you don't Need them just to proc the blood lily). It is a nice dmg Booster but you are not going to use them that often.

    Overall changes I do like. Especially the confession Change as it is now a cooldown you can use to couple in heavy aoe for extra healing.
    (1)

  6. #6
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    I dislike that the Afflatus heals are used to nourish the Blood Lily. The benefit to them is supposed to be that they're instant (and, thus, mobile) and cost no MP. The Blood Lily should have been a way to encourage use of Cure and Cure II. It would've made a lot more sense: "here are these helpful tools, but you're better off standing still and casting when you can because you can offset the DPS loss". Instead it's, "never cast Cure or Cure II again lol".

    I also dislike the way Lilies are generated. It's just a cheap knock-off of Aetherflow. If the Afflatus heals weren't used for the Blood Lily, there would be no reason not to just have Lilies generated by casting Stone / Glare or Holy rather than passively on a timer - again, because you'd be better off using cast-time spells which allow you to offset your DPS loss. It would also feel a lot less awkward to sit on 3 Lilies, because you're not "losing" the Blood Lily or the timer on generation.

    They also could have made some of the additional effects on WHM abilities a lot more interesting by tying them to Lilies. For example, what if Asylum consumed a Lily on use (but did not require one) to get the additional +10% healing effect? This would be more reason still to give WHM active generation of Lilies rather than this passive garbage that we barely interact with. Assize could do the same to get its MP restore effect; Divine Benison could refresh active Regen on the target. Simple stuff, but it at least would require us to rub two neurons together.
    (3)
    Last edited by Trunks; 07-03-2019 at 11:45 PM.

  7. #7
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Similar to SCH's Aetherflow, there needs to be some way to expend a lily on a damaging ability, a buff, or even absorbing them to restore MP - literally anything other than just a replacement for a heal we already have. Making the Afflatus skills oGCD would also be a HUGE improvement - not only would it make them more useful, they would also feel much better to use. As of right now, building towards Misery feels more like a chore than something to look forward to as a reward for good gameplay. Furthermore, if any of the Afflatus skills were moved to be pre-70, I think a trait that would increase the rate at which lilies are gained would be a huge boon. Something something lilies pop faster when you have regen active, or something like that.

    But of course, I must agree with Semirhage; if WHM gets touched at all throughout the expansion, it will more than likely be in the form of nerfs. Assize, Thin Air, Holy, and even Temperance are all likely candidates for the nerf bat. As much as I'd like to see improvements to the lily system (since we are obviously stuck with it now), I doubt we'll get any.
    (7)

  8. #8
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    I've had no real issue expending lillies for healing. 700 pot from Solace even on a GCD for absolutely free every 30 seconds is far more effective than a 450 pot Cure. 300 pot Rapture for free every 30 seconds, especially on bosses that you know there will be impending AoE spam (Batsquach in particular comes to mind, but Eros in the same dungeon, have drawn out, high-damage AoE phases). Think of the Lily heals as a means of saving yourself 800 MP or 1000 MP depending on the situation (2 Cure 1s to exceed 700 pot and a free Medica to match 300 pot) and how mana starved you might actually be.

    I would actually prefer utility if we had to get anything else at all beyond just using them for healing. Maybe an Afflatus Sanctuary that feeds 2 Lilies at once in exchange for a 20% raid-wide DR for 20 seconds. Or an Afflatus Cognizance that reduces raid wide MP consumption for 30 seconds, except for the Healer that cast it.
    (2)

  9. #9
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    While I do like that the new Lily system auto generates Lilies over time it's clunky at best.

    I seriously dislike that the new Afflatus abilities are just an exact copycat of our existing spells with the exception that it consumes a lily stack vs. using mana. Honestly, we didn't need a 1 for 1 duplication for skills that we already still have.

    Overall, the entire thing just feels forced. It's especially crappy when the group is sitting at full health and the only way to use the Blood Lily if we want to use that extra DPS ability is by blowing stacks on absolutely nothing. Let's not even talk about if you want to help AOE down a mob pack since Aero III was our AOE dot... guess it's back to Holy spam then (not only is that boring but can be annoying to the party as well - animation/sound).

    The Afflatus skills need to be oGCD (as noted by others) and we need a way to be able to burn a stack other than just via Afflatus healing. I aaaaaalmost feel like Lily stacks don't build fast enough either but that might just be me.

    Not sure what they'll do to fix us, if anything. I suspect most of the love will go towards AST while we sit forgotten in the corner. We likely won't see much of anything happen in regards to balance/tuning until after they start getting feedback from healers doing the upcoming Savage content.
    (8)
    Last edited by Syrehn; 07-05-2019 at 02:21 AM.

  10. #10
    Player
    Kuurei's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    418
    Character
    Kurei Hitaka
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Syrehn View Post
    While I do like that the new Lily system auto generates Lilies over time it's clunky at best.

    I seriously dislike that the new Afflatus abilities are just an exact copycat of our existing spells with the exception that it consumes a lily stack vs. using mana. Honestly, we didn't need a 1 for 1 duplication for skills that we already still have.

    Overall, the entire thing just feels forced. It's especially crappy when the group is sitting at full health and the only way to use the Blood Lily if we want to use that extra DPS ability is by blowing stacks on absolutely nothing. Let's not even talk about if you want to help AOE down a mob pack since Aero III was our AOE dot... guess it's back to Holy spam then.

    The Afflatus skills need to be oGCD (as noted by others) and we need a way to be able to burn a stack other than just via Afflatus healing. I aaaaaalmost feel like Lily stacks don't build fast enough either but that might just be me.

    Not sure what they'll do to fix us, if anything. I suspect most of the love will go towards AST while we sit forgotten in the corner. We likely won't see much of anything happen in regards to balance/tuning until after they start getting feedback from healers doing the upcoming Savage content.
    I do actually feel that they're too slow. Mostly, I end up holding onto any that are built during the first couple of trash packs until someone forgets to pop CDs, or until we reach the boss where I use them combined with Benison to mitigate overall group damage based on the specifics of the situation.

    If we got them every 15s instead, they might see more use. Alternatively, if we get some raid utility with them it would be even better. Maybe bring Shell and Protect back, or some kind of ability to convert 30% HP into a Blood Lilly.
    (4)

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