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  1. #1
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Well, in terms of dungeons, of course they will. DNC is a monster in dungeons. I’m speaking more so in terms of optimal, single-target openers. All I know is that the DNCs in the Balance haven’t been saying anything about Flourishing prepull—just prepping your Standard Step to pull with a 1,000 potency attack.
    Also, I'm not saying to use the procs first either. They'd be used after standard finisher. Only popping pre pull because the procs last forever so they won't fall off and to have flourish up again sooner in the fight. I see it as a good tool for stockpiling feathers in between burst windows.
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by WaterShield View Post
    Also, I'm not saying to use the procs first either. They'd be used after standard finisher. Only popping pre pull because the procs last forever so they won't fall off and to have flourish up again sooner in the fight. I see it as a good tool for stockpiling feathers in between burst windows.
    Popping Flourish pre-pull is impossible while you are prepping Standard Finish, as you cannot use Flourish during your dances. The current working opener that was posted today is as follows:

    Pre-pull:
    -15s Standard Step
    -2s potion/infusion
    On pull Standard Finish (Flourish OR Devilment) > Technical Step (Step > Step > Step > Step) > Technical Finish (Devilment OR Flourish) > Bloodshower > Fountainfall (Fan Dance III > Fan Dance I if available) > Reverse Cascade OR Saber Dance if available (Fan Dance III/Fan Dance I if available) > Standard Step (Step > Step) > Standard Finish before the buff window ends.

    Standard Step is done so early pre-pull for a single-target opener so that you get a second one to land within your Devilment/Technical Finish burst window. If you tried to pop Flourish pre-pull, you would lose a buffed 1,000 potency SF because you’d have to wait and prep ST at -5s or earlier. This would also mess with potion usage and involve more clipping.
    (2)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  3. #3
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by WaterShield View Post
    Also, I'm not saying to use the procs first either. They'd be used after standard finisher. Only popping pre pull because the procs last forever so they won't fall off and to have flourish up again sooner in the fight. I see it as a good tool for stockpiling feathers in between burst windows.
    Flourish procs don't last forever. They last 20 seconds.
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  4. #4
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Well the truth is in the between apparently xD I wrote down exactly what WaterShield said as opener and it’s sensibly weaker without even considering party buffs but only yours. As you said mean that your Flourish procs only get 5% buff from Standard. And you dance during party buffs that’s a dmg lost sadly.
    XIV openers for all classes follow a principle: You wait for the 4/5/6 gcd into the fight to wait for all possible party buff to come up and THEN burst.
    What HyoMin said makes a lot of sense and dmg wise if you dance Technical Steps during the first 10 sec of the fight then you can burst Flourish procs into party buffs. Technical steps vs 4 gcds ( without FDs ogcd) is a dmg gain. In any case in the first 25/30 sec into the fight you can use max 1 Standard Finish anyway.
    So atm I can say HyoMin is right.

    But... if you have both personal buffs from Standard and Techinical finish you are supppose to gain much more Espirit, my theory ( bacause I still haven’t see in a 8 man raid) is that you get an EXTRA Saber Dance in the first 30 sec of the fight. Do you? If YES mean you get 600 extra pot that would mean “my opener” should win but of like really little something like 200-300 no more than that anyway.

    I can’t wait to see and try out (:
    (0)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by JohnSeal View Post
    Well the truth is in the between apparently xD I wrote down exactly what WaterShield said as opener and it’s sensibly weaker without even considering party buffs but only yours. As you said mean that your Flourish procs only get 5% buff from Standard. And you dance during party buffs that’s a dmg lost sadly.
    XIV openers for all classes follow a principle: You wait for the 4/5/6 gcd into the fight to wait for all possible party buff to come up and THEN burst.
    What HyoMin said makes a lot of sense and dmg wise if you dance Technical Steps during the first 10 sec of the fight then you can burst Flourish procs into party buffs. Technical steps vs 4 gcds ( without FDs ogcd) is a dmg gain. In any case in the first 25/30 sec into the fight you can use max 1 Standard Finish anyway.
    So atm I can say HyoMin is right.

    But... if you have both personal buffs from Standard and Techinical finish you are supppose to gain much more Espirit, my theory ( bacause I still haven’t see in a 8 man raid) is that you get an EXTRA Saber Dance in the first 30 sec of the fight. Do you? If YES mean you get 600 extra pot that would mean “my opener” should win but of like really little something like 200-300 no more than that anyway.

    I can’t wait to see and try out (:
    The individual who provided the opener I posted is far smarter than I am, and they have been doing a lot of the pre-release theorycrafting (and now post-release theorycrafting), so all credit goes to them. This was not something I came up with on my own. Just to be clear lol.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #6
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Also just want to say, I'm not a math wizard / theory crafter. Just kinda throwing out what comes to mind based on the overall class design. Sorry again for the misunderstanding. 15 seconds should definitely work given 20 seconds on Technical finishes buff, It just means that the standard step in that window will be close to the end of it ^.^'
    (0)

  7. #7
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Well at least we made all a step ahead I am not a math genius and sadly can’t have any software to help calculating precisely on ps4.
    As also HyoMin said in another post Esprit generation is a mystery still unknown. So I can’t wait to discover how much esprit you generate with your dances’s buffs. We will discover if putting up both buffs prepull allows you to use 2 SaberDance in the first 30 sec of the fight or not. In case not the first “balance “ theory is correct
    (0)

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