On the way MCH plays:
I really struggle to comment on this. I honestly love the way it plays right now, but I understand the frustration about latency and MCH. My ping to the servers is 82, and yet I have to play through a VPN in a mode that emulates 0 ping in order to be able to squeeze all my oGCDs into heat blast and still get off a full wildfire. Even then, there are times when I can't do this and miss a GCD in wildfire. I can't begin to imagine what it's like for people with substantially higher ping.
On MCH's position relative to other jobs:
MCH needs a bit of a buff right now. It's supposed to be a "selfish" DPS, but it does much less damage than SAM and BLM (with SAM also being a bit underpowered compared to BLM), and also does less personal (not just raid) damage than DRG and MNK. This problem goes a bit deeper than this simple statement, so I'd like to include a bit more:
- What MCH has that SAM and BLM do not have is tactician, but SAM has feint and BLM has addle. Feint and addle may cover only physical and magical damage, respectively, but the impact is stronger and it has half the cooldown of tactician. There is no reason that MCH should be anything more than a small (1-1.5%) amount behind these two jobs. Mobility on MCH is a helpful advantage, but Savage optimization is such that SAM and BLM don't lose more than a very small handful (if any, in some fights) of GCDs to mechanics.
- All 3 aiming jobs are not in the greatest place right now. The 1% role buff is giving us a spot in preferred compositions, but it's dangerously close to not being worth bringing an aiming job. When I say MCH needs a buff, I really mean that all three aiming jobs do. This is a MCH thread, however, so I'm mainly focusing on MCH's plight.