Quote Originally Posted by Drayos View Post
It would not fix. Reguardless to how they set out heated shot or hypercharge. You can’t weave beneath the 1.25 GCD you can’t actively double weave either.

Your dps wouldn’t be any higher realistically. Because if ur pings at a level u cant physically weave, ur missing DPS Throughout its entire gameplay
It’s not about fixing it, it’s about minimising the issues it causes. Of course a low ping player is going to have a better experience, but it will very much increase the damage of a high ping player.

Look at it this way. As a high ping player, you press heat blast, it activates the GCD because it registered you as having pressed the button. Hypercharge then wears off, suddenly the server changes its mind and says you didn’t press heat blast in time, cancelling the action. You’ve just lost that entire GCD because you can’t make up the time lost to the action cancelling, you’ve lost 15 seconds off both ricochet and gauss round AND you’ve lost 200 potency off wildfire, all because 1 action didn’t go off in the .5 seconds you had to use it.

If heat blast was charged based, even if you are a little slower, you will always get that 5th heat blast, it will never start casting and then cancel on you. At worst you’ll miss a GCD during wildfire (not lose a GCD entirely, just miss getting it into the wildfire window) losing you 200 potency, that’s a significant step up for high ping players while changing nothing about the job for low ping players.

As for your previous post about charges causing MCH to need pre-loading. This is no more an issue than current hypercharge, because you can’t build heat outside of combat and if there’s trash packs beforehand, current MCH and pretty much any job already has that issue because they’ll all want pre-filled job gauges.