(The rest is basically theorycraft fan fiction. I know it’ll never happen, but it’s fun to think about.)

So, we all know that Hypercharge is about kicking things into Sonic mode, jamming your foot in the gas and zooming through your Heat Blasts and GR/R weaves. What if Wildfire... was the exact opposite? What if it were the equivalent of jamming on the e-brake and executing a perfect, graceful drift in the eye of a storm?

That’s right. What if Wildfire was used in tandem with Flamethrower?

Stay with me. For every tick of Flamethrower, Wildfire’s potency increases — and let’s have it work on an exponential scale, too: your first tick is worth 160 pot, second is 170, etc., working up to a final tick worth 250. This gives a total Wildfire potency of 2050 that’s weighted toward the back-end of the combo’s execution. (Plus, of course, Flamethrower’s base potency of 1000 over the 10 seconds.) [Basically, this would mean that every two minutes we’d have the potential for the equivalent of dealing a bit more than 4 Drills in a row. In other words, pretty awesome but probably not gamebreaking.]

Wildfire would become about playing a tactical game of chicken: how long do I dare to ramp up my damage while the battle and its mechanics are raging all around me? Are there times when it’s smarter to go for just six or seven Flamethrower ticks during a hectic phase, or do I delay WF slightly until I’ve got more freedom? Is there a perfect little spot I can find at juuust the right angle from the boss in order to stand my ground throughout several mechanics? It’s the perfect feel for a job boasting a move called Tactician.

Plus, can you imagine the warm, fuzzy feeling of seeing the numbers pop up for a 2050 potency move? I dunno. It seems like it could be fun, to me. ^__^