My $0.02 on the new MCH:
I’m really enjoying it, honestly. I’ve long wanted this to be a main job of mine, but could never jive with the punishingly restrictive feeling of SB MCH. The sheer number of plates one needed to keep spinning was daunting, especially since it felt like a small error could get your whole alignment out of whack in major ways.
ShB’s MCH gives me the feeling of revving up a big steampunk motorcycle at the start of the fight, making minor adjustments as I cruise — fiddling with dials, opening up the engine, whacking something with a well-timed wrench — and occasionally flooring the gas pedal. You can definitely get a touch out of alignment if you’re not on top of your major cooldowns (Drill and Hot Shot/Air Anchor), but I never feel the sense of rapidly cascading failure that I used to in
SB.
That said, I agree with the fact that some changes could definitely be useful in making the job feel more engaging, particularly by adding some secondary resource spenders to avoid overcapping on Battery/Heat.
Other than that, here are the things I’d like to see:
1. Some sort of change to Flamethrower. A potency increase, and maybe an enemy debuff? Applying a Slow effect could give it great use during big pulls. It’s just so underwhelming as is. A really middling potency increase over Spread Shot with the opportunity cost of building less heat. This ability looks so freaking rad, and which it felt as powerful to use as it seems like it ought to.
2. Honestly, bring back some more utility. If they want to keep DNC the star here, which I understand, maybe we could instead be the debuffer — give us Dismantle and Rend Mind! The animations are still there! I don’t want to be purely selfish. -__-
3. Wildfire needs... something. While I’m honestly happy it’s no longer the job’s defining ability, it feels so oddly unimpactful with its current potency and CD, especially since the process of using it is almost exactly the same as the regular Hypercharge windows. Here’s my buck wild idea for how to organically boost Wildfire’s damage... and have it feel very distinct from Hypercharging: