I also had this idea of giving 5 rounds of ammunition that you would expend and wouldn't miss a cast due to high ping and having to weave the ricochet and gauss round ogcds. It seems like a reasonable and thematic way to help higher ping players.

The other thing that may be affected if the latency is very high is fitting in the last gcd into the wildfire window, but at least it should hopefully be more forgiving than the current hyper charge system and missing casts of the overcharged moves.

Hopefully these kind of posts are noticed by the dev team!