Quote Originally Posted by Drayos View Post
I don’t get the ping arguments. It’s been a problem since forever. This is suddenly turned into a ping dependent job nor has the playstyle ever been amazing for high ping players.

It’s going to sound selfish. But not every job needs to cater to every player. The job system just needs to offer enough choices which can cater to a player. Neutering a option in gameplay is harmful and will do more damage then the fix will mend.

This playstyle has never catered to high ping players. But we shouldn’t all have a playstyle removed from us to fix it.
Let’s be clear, ping dependency is NOT a playstyle. If 2 people are in the same gear and equally skilled pressing the same buttons at the exact same time and one of them does less damage purely because they live further away, that is bad design. This is an MMO and ping issues should really be factored into how they design the game, not just MCH, but the entire game.

And people haven’t “suddenly” started complaining about this, it’s been the biggest complaint about the job since SB and even to a lesser degree in HW. While it’s certainly not as punishing now as it was in SB, it would have been better if the issue was removed entirely and I imagine people were hoping for that.

The playstyle doesn’t have to change at all for ping to not be an issue. If instead of giving us 8 seconds to use 5 heat blasts, they gave us 5 heat canisters, as a type of aetherflow mechanic, ping wouldn’t be an issue anymore. We’d still need to use all 5 as fast as possible to fit them into wildfire and we’d still need to expend oGCDs to prevent overcapping within those canister shots. But we wouldn’t be punished with a heat blast just refusing to activate because we didn’t get it within the 0.5 second window because of a clipped oGCD, throwing out that entire GCD (because the game started the cast but then cancelled it thanks to latency).