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  1. #9
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Things I noticed at 70 was that:
    *I have to actively watch out of Drill and Hotshot or I'll miss some casts (this may be a kind of learning curve thing)
    *I still hate Cooldown spam, and I still refuse to call it by it's new name
    *Weaving during the Cooldown spam is an actual pain the ass, and it looks visually messy as well
    *Hypercharge occurs far more often then I'd like, and it's difficult to maintain sub 50 heat when Barrel Stabilizer comes up
    *Wildfire really does feel like an afterthought, and especially so when you compare it to Reassemble Drill
    *In fact, there's an entire mentality shift away from Wildfire, previously the central MCH ability, and into Drill and Hotshot/Air Anchor and Gauss Round/Ricochet management, and it's causing a rather empty sense of gratification
    *None of the skills seem to really feed into one another, giving a kind of awkward kitchen sink feeling to the job

    I was under the impression they were making this job more approachable and less clunky, but we seem to have hit a point where there's even more things to do that are completely seperate from one another. And now I'm hearing that after all the effort, MCH isn't doing much more than DNC or BRD, if at all, when the general assumption was that MCH was going to be the ranged equivelant of SAM and BLM; no utility, huge amount of damage.

    The damage can change easily enough, but not so much the mechanics of the job, and it's the mechanics that are really making me question whether or not I actually want to level it to 80. Not a whole lot seems to change about the core gameplay from 70-80.
    (1)
    Last edited by RatCopter; 07-02-2019 at 08:18 PM.

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