I was waiting for this post since your last one about the media tour. Maybe it's just my hype levels still being very healthy about these changes so I probably won't be as objective looking at the current MCH but I do have a few peeves about it:

- Weaving during OH:

GR isn't so noticeable but Ricochet has a longer animation that clips the HB spam and doesn't feel good.

- Drill and AA:

Like it was said, it's VERY easy to forget to use these and the GCD rolling animation doesn't help. I had to make a mental exercise of always check these two after an OH window so I wouldn't just go straight to 1-2-3 combo. I have these in the middle of the screen as well so I can get better used to them.

- Flamethrower:

I don't understand why they would remove the heat generation and keep this potency, it does feel very weak currently.

Now some thoughts of my own that don't agree with some of your other points:

- Gameplay revolving around OH and not WF.

I'm happy about this, it gave this really fast paced gameplay that no other job comes close too (possibly GNB with the continuation combo), if they can improve the weaving somehow, then it's perfect. I don't mind the lower potencies in exchange for faster gameplay, it's a necessary trade-off to keep things balanced. Dancer already has the big hitters so it's nice to have MCH with a contrasting identity and Bard somewhere in the middle with their dots. One of the things that pushed me away from MCH in SB was the clockwork rotation around WF windows, one cooldown cannot define a job's gameplay and boy it was frustrating if one little thing went south or god forbid having your WF lost in a boss downtime jump, now WF is part of a variety of burst cooldowns and its place feels right.