New Machinist is Best Machinist
- Fast gameplay, OGCDs. 1.5Sec GCD.
- Both rapid Hits and Big hits. Offering a Engaging Fast paced experience, while having times of Massive damage numbers.
i know its getting critism and thats fine, Classes arent built with 100% of the playerbase in mind, "Playable uptoo 200MS" is the game itself, not saying the game will be Perfect. OGCDs are possibly the Best part of this Games combat, and Realistically trying classes that dont have them, I cant even see why the hell someone would use it, it feels Slow, Sloggy, Locked down and Without Options. Imho the Ranged physical Role is possibly At the best state its been Ever
- Machinist, highest APM, With OGCDs, Super fast Moments and more.
- Dancer Slower APM outside Burst windows which are OGCD heavy
- Bard Slowest APM. Hard hits Without as many OGCDs.
It litterally caters to everyone and tbh They couldnt of gotten it better with each of these options, Some will complain sure, but its Normal, No one stays with the same main throughout expansions because classes take these sorts of revamps which will cause people to change, thats why your character can be every class, To Prevent that becoming a issue to the playerbase.
I Cant speak for top 99 percentile Fight DPS Differences, but i can say they've basically perfected Each Job within these roles.
Ranged physical are ment to Fast gameplay, thats the concept behind Always being able to shoot, having 0 Downtime and no movement restrictions, the class spells out to attract players Like me that want Something to push me to the Edge of how quickly i can really move my fingers, Its come with a cost of problems in higher Ping, sure. but Imho ripping out a Playstyle from the game entirely is more damaging to the game itself then it is to simply have things people question if they should use due to their Personal Circumstance.
One Actively Denies Players a Option Entirely, offering no compensation.
the other Leaves out Some of the playerbase but leaves 13 other Options for them to choose from.
Ripping it down to a Heavy hit Slower APM Class would make it once again a Lesser Bard Clone. The OGCD and Speedy gameplay of the machinist Is Actually giving us a real difference between the two Jobs.
the only Gripes i could pull for the class is:
Flamethrower, It feels almost useless now, With no reason to really use it, Imho Apply a DoT to it so it has AoE Purpose, Or let it leave patchs of fire on the floor to burn targets for a Duration.
outside of that, every ability feels fantastic.
although i do question one thing, lots of people are now refering to it as "boring and repeatitive".. you are aware u just played MCH at its MOST "boring and repeatitive" last expansion right.. it litterally had a Static Rotation which centered around 10secs of Play every minute. Its Now actually got Choice, Options and Different things to work with, its Waaay more dynamic in use now then it was. IMHO i get the latency arguments.. but they werent Friendly to high ping players in SB Either, so realistically it hasnt really changed.
Playstyles shouldnt Just be outright removed, the other two ranged physical offer Much more ping friendly options and completely different playstyles. we shouldnt be working to Reduce the Options Roles can offer.. Rather encouraging More diversity and Options given to the playerbase.. yes its frustrating. but thats how Class Reworks go. it will cause people to leave it and Others to pick the job up. But i can say now... theres ALOT More Machinists now then there was in SB.. by a LARGE margin.

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