Results 1 to 2 of 2
  1. #1
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100

    Change Aetherflow back to how it was.

    It doesn't really make sense to force us to be in combat to activate Aetherflow. I've had some issues with this recently where I couldn't get the stack because I hadn't hit an enemy yet prior to a pull and it was a really intense situation since I had to heal an enormous pull but it worked out in the end thanks to some quick thinking. Been playing for like FIVE or SIX years on this job and also played this new one for like 70 hours so far. It's different and I always try to hit something prior to the pull when it's starting or healing just before to MAKE SURE I can cast aetherflow but it'd be nice to not force "HEALER IN COMBAT" for their main healing resource.
    (1)
    Last edited by zeopower6; 07-01-2019 at 03:56 PM.

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    To be honest I'd rather Aetherflow gain an assize-like effect where it restores more MP, grants Fey Gauge, and deals a moderate amount of AoE damage based on how many aetherflow stacks you have left. Not having to pop it pre-pull is not a big deal. Three of your four DPS spells are instant. Use the DoT as the tank's pulling and pop it along the way. You should be used to doing that from back when we had Bane anyways, as oftentimes undergeared and new tanks would get wrecked in 50/60/70 content doing big pulls before you could set up those DoTs otherwise.
    (0)
    Last edited by Grimoire-M; 07-01-2019 at 04:43 PM.