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  1. #1
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80

    Disappointing....

    First, I wanna say hello to everyone, and express my heart felt hope that everyone here who reads this is doing well, and that includes whatever Dev reads this. And I want to also express ahead of time that I am sorry if anything I say comes off to strongly, so I'm sorry, just....I have alot of frustrations I need to voice, and so I ask for your patience and understanding D:

    Thank you for reading all the same regardless.

    So I just did Aetherochemical Research Facility with my lvl 70 Astrologian, who, btw, has WAY better gear then my White Mage (Level 64), and had to struggle.

    While my White Mage? Had a MUUUUUCH easier time, didn't struggle at all.

    Biggest complaint here is that AST has TERRIBLE MP management now where as before I had NO ISSUES, both my AST and WHM could easily maintain MP, but now AST can't at all while WHM breezes through anything with no MP issues at all.

    And speaking of MP, you guys really REALLY failed hard by lowering MP to 10,000 and not allowing it to ever be higher then that. Just....WHY!? Why did you do this? This is such a bad change, for ANY class, and you didn't lower MP costs enough to offset this change. Please change this back to how it was, this is completely unacceptable.

    Btw, I don't know why you did what you did to the Astrologian's card system, but OMG.....all 6 cards do nothing but buff damage now, such as Arrow, Spear and Balance buffing Melee and Tank DPS by 6% (3% for others) while Ewer, Spire and Bole buff Ranged DPS and Healer DPS by 6% (3% for others). Aside from the Celestial, Lunar and Solar Seals they now apply to the AST that used them, this change is absolutely bad, this is part of the reason why AST MP management sucks now. And btw, why did you remove the 10% and 15% healing bonus from Diurnal and Nocturnal Sects? Not only that, but WHY is it that I cannot apply Celestial, Lunar or Solar Seals unless I am in combat? I've been having this happen to me a BUNCH of times, even when I use the card on someone who is already in combat, for the love of Hydaelyn please let us apply these effects while out of combat as well. For that matter why did you remove Largesse, that Healer Role ability that buffs healing by like 20%? And for that matter why is Protect gone? Removal of Largesse and Protect and the changes made to Diurnal and Nocturnal Sects are equally bad as the changes made to AST Cards.

    And before anyone here says "Hurrr they removed it to reduce button bloat" I point you all to the fact that AST's Draw ability no longer activates a Drawn card, instead, another ability was added called Play, which plays the Drawn card. And while Im at it, I might as well mention that they've given Red Mages Veraero II and Verthunder II and merged Scatter with Impact (Impact being an upgrade to Scatter) and both Scatter and Impact are an AoE.....this is counter productive to reducing button bloat if that is their excuse so....no. Furthermore Earthly Star's damage is now horrible, but the healing is still good, but really the only worthwhile change to AST that I like is Divination and the fact Redraw can be used three times in succession. As for Minor Arcana?....Meh....not really happy.
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    Last edited by Ootarion; 07-01-2019 at 05:32 PM.