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  1. #1
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82

    To healers upset with the 5.0 changes across all the various jobs

    In this coming expansion we not only didn't get a new healer, but the healers we already had were ruined. It's such a let-down, I get it. But, no one is forcing us to play these jobs.

    The only way to show the developers, who judging by the changes almost certainly don't play healers, how bad these adjustments are is to avoid the healing jobs entirely and play something else.

    Let the ques for duty rotations go upwards to 45 mins or longer for tanks and dps; then they'll understand the homogenization they've forced onto the healer roles is boring and unwanted.
    (80)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Truen View Post
    In this coming expansion we not only didn't get a new healer, but the healers we already had were ruined. It's such a let-down, I get it. But, no one is forcing us to play these jobs.

    The only way to show the developers, who judging by the changes almost certainly don't play healers, will understand how bad these adjustments are is to avoid the healing jobs entirely and play something else.

    Let the ques for duty rotations go upwards to 45 mins or longer for tanks and dps; then they'll understand the homogenization they've forced onto the healer roles is boring and unwanted.
    That's why trusts were introduced. They knew tanks and healers (especially healers) were going to be in extremely short supply.
    (55)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    and a lot of changes were made so that trust AI could actually work. Instead of focusing on player gameplay.

    The other option is to solo heal as meta. I've said this before but we should push for this since we now have it really easy on healing.
    (6)

  4. #4
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Are healers really bad in ShadowBringers? Is their a way they can revert these changes before the expantion goes live or at less remove some of the damage they have done?
    (1)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DemonicNeko View Post
    Are healers really bad in ShadowBringers? Is their a way they can revert these changes before the expantion goes live or at less remove some of the damage they have done?
    Well that kind of depends. Healing itself hasn't changed drastically - some notable tweaks but all the staples are still there. SCH DPS rotation was homogenized to essentially copy-paste AST/WHM rotation, so a lot of people that liked a more complex rotation are pretty disappointed about that. WHM still lacks raid utility so a lot of people are disappointed about that too.
    (14)

  6. #6
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    746
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Well that kind of depends. Healing itself hasn't changed drastically - some notable tweaks but all the staples are still there. SCH DPS rotation was homogenized to essentially copy-paste AST/WHM rotation, so a lot of people that liked a more complex rotation are pretty disappointed about that. WHM still lacks raid utility so a lot of people are disappointed about that too.
    There is also the fact the cards were also drastically changed to be more or less the same thing just based on class and role getting rid of the complexity.
    (6)

  7. #7
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Maltothoris View Post
    There is also the fact the cards were also drastically changed to be more or less the same thing just based on class and role getting rid of the complexity.
    Because fishing for a spread balance was indeed a very complex thing
    (5)

  8. #8
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sylvain View Post
    Because fishing for a spread balance was indeed a very complex thing
    Maybe not, but even for those who did do that, they still had their highs and lows, and so they felt a sense of reward for the risk of a redraw and the rush of a Sleeve Draw that provided them with what they wanted. The ability to get what you want, at a risk of not getting what you want, results in these highs and lows. Those who used every card to their potential, especially in unexpected situations (i.e.: usually outside of the perfect choreography of a static), would have different thrills (keeping a tank up when they have no mitigation left with an enhanced Bole, providing MP in those situations where Lucid Dreaming was on cooldown for a recently KO'd party member with an errant Ewer, pushing a BLM past his casting speed limitations with an arrow, etc.), but valid nonetheless.

    These are parts of what made the cards fun to play with.

    Being vague, DPS usually find their thrills in being able to press out some sort of button rotation while keeping up with the choreography of a fight, and getting highs when they reach the climax of their maximum DPS potential, only to cool off when that period is over and they prepare to start over again. This being a cycle (hence rotations), they have a repetition of highs and lows that keeps them constantly entertained and, theoretically, feeling good.
    There are other tools that are provided to DPS to try and bring in additional highs, but the efficacy of that varies from Job to Job, so I'll put that aside for now.

    SCH seemed to have that sort of thrill, but now that will be taken from them, and they will need to develop a new cycle of highs and lows with the tools they are provided, leaving them with healing and shielding to try and recapture that thrill (which is a difficult concept to believe in for FFXIV due to damage distribution from previous content and from video footage from the media event not providing evidence that this concept would be properly realized).

    The problem with trying to provide that same cycle of high and lows for healing, is that it is a different sense of thrill for recovery than it is for dealing damage. With recovery, if you save someone from being KO'd, it's generally the highest possible high specific to healing. You can't get that level of healer thrill without someone being in danger, however, which is the opposite of what a healer generally wants (and therefore wouldn't generally happen if they can help it). If they want that cycle to happen a lot, this will quickly change from a thrill to an annoyance, and if parties are constantly fettered with this situation, everyone's going to be too stressed to be enjoying themselves (and likely, this will become a source of burden on the healer, because the party might see it as the Healer being unable to keep up with the demands of protecting and healing them).

    A different issue happens with Shielding, in that you could get more of a consistent sense of satisfaction for being able to see and appreciate big numbers appearing on screen for a shield. However, based on the proofs provided in the media event (footage and potencies provided), the big numbers we see after the expansion drops won't be as big as what we're seeing now, and even though shield stacking will become a thing, the thrill of getting a high number isn't as great when you need multiple shields to reach that same high number. Furthermore, if damage received is increased, because there is a higher cost associated with providing shields, the satisfaction that comes from mitigation comes at the expense of an ever-dangerously-dwindling resource pool that may be better spent trying to heal rather than mitigate depending on the circumstance, invalidating the experience of shielding outside of specific circumstances of necessity (and if that happens, then the consistent highs disappear).

    I see the healer role in a difficult situation of needing other additional sources for fun as a result of the above, because both sides of the role, as I mused, only allow for "fun" in specific and potentially extreme circumstances. For many, that left DPS, or having other ways to contribute to the party experience otherwise. SCH is being stripped of their DPS satisfaction though, and AST is being stripped of having versatile contributions via their cards. For some reason, they want to try to tack on the satisfaction of high number DPS to WHM via the Blood Lily, which can be fun, but it would potentially take a long while to build up because of how long it can take to utilize the Lily system.
    Now, granted, my musings don't reflect everyone's thoughts and feelings on the matter, and is, by no means, a catch-all. But, in my point of view, it's not that the changes are bad just for the sake of being changes, it's that I'm not seeing consistency for "fun" in these changes for the players who will actually be healers.
    (22)
    Last edited by MintnHoney; 06-04-2019 at 06:30 PM.

  9. #9
    Player
    MajinkenSouga's Avatar
    Join Date
    Feb 2016
    Posts
    36
    Character
    Laguna Noctis
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    SCH DPS rotation was homogenized to essentially copy-paste AST/WHM rotation, so a lot of people that liked a more complex rotation are pretty disappointed about that.
    SCH had a complex rotation? lol
    (7)

  10. #10
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by MajinkenSouga View Post
    SCH had a complex rotation? lol
    Compared to a literal 1 button spam and occasional single DoT, yes, it was "complex".
    (25)

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