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  1. #1
    Player
    X89K1's Avatar
    Join Date
    Apr 2019
    Posts
    21
    Character
    Calamitas Clone
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2

    Request: Could Lucid Dreaming's Enmity Drop be Re-implemented?

    With the change to tank aggro now, in theory the need for DPS/Healers to control their enmity is gone. However, I've noticed that when a tank dies and leaves aggro on them, they now have no options aside from stopping attacking/healing for reducing their enmity to avoid death by auto-attacks or tankbusters.
    If the enmity drop is re-implemented, this would allow the DPS/Healer with aggro to save themselves, since instead of receiving all auto attacks while a tank tries to get aggro back, the attacks can instead be spread over multiple party members.

    4 July 2019 Edit:
    Thank you all for your responses so far.
    To further discussion, here is another question based on the above case scenario: Should the highest damage DPS be punished for a tank's death? In the event that the tank with aggro on the boss dies, the DPS outputting the most is going to be the one to die if the healers or co-tank(s) do not notice, since they will be generating the most aggro, whether they want to or not.
    (17)
    Last edited by X89K1; 07-05-2019 at 01:52 PM.

  2. #2
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Step 1, don't have the tank die
    (6)

  3. #3
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Give Diversion back as well, and the enmity drop on the SAM specific self heal. We may not need to manage our aggro as much as before, however there are still situations where it is needed. Throwing Ultimatum as a Tank Role Skill again would also be helpful for the cases of the tank died and got ressed.
    (11)

  4. #4
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Ahh, I see the issue here. The tank isn't getting healed, and thus, can not hold aggro.
    (10)

  5. #5
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hash_Browns View Post
    Ahh, I see the issue here. The tank isn't getting healed, and thus, can not hold aggro.
    More cases of the tank or healer failed positioning and got clobbered. Also times where the tank did not pop a defensive when they should have and got nuked or the healer was running low on MP, be it because DPS keep dying to mechanics and the Healer has to keep ressing them, the healer is undergeared and struggling with the damage intake, or the healer wound up over DPSing because at the time the damage intake was not enough and just saw a nasty spike. There is also cases where the Tank just plain got caught in too many AoEs dropped on them by panicking players scattering about in larger group content.
    (16)

  6. #6
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by X89K1 View Post
    since instead of receiving all auto attacks while a tank tries to get aggro back
    {Provoke} {Please use it}
    (6)

  7. #7
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by TankHunter678 View Post
    More cases of the tank or healer failed positioning and got clobbered. Also times where the tank did not pop a defensive when they should have and got nuked or the healer was running low on MP, be it because DPS keep dying to mechanics and the Healer has to keep ressing them, the healer is undergeared and struggling with the damage intake, or the healer wound up over DPSing because at the time the damage intake was not enough and just saw a nasty spike. There is also cases where the Tank just plain got caught in too many AoEs dropped on them by panicking players scattering about in larger group content.
    So what you are saying is the the game is more punishing for lack of player skill? The lack of tanking skills, healer MP management and lack of DPS avoidance?

    So what your saying is the game punishes you more and you dont like it? Would you like the game to be easier?
    (2)

  8. #8
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    Theoretically, if the tank dies, it is a wipe anyway. Most bosses one shot healers and dps, so the enmity drop will only save you for about 5 seconds.
    Depends on the fight, of course.
    (0)

  9. #9
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    You could just, do your job and heal the tank so he doesn't die.
    (4)

  10. #10
    Player
    X89K1's Avatar
    Join Date
    Apr 2019
    Posts
    21
    Character
    Calamitas Clone
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 2
    I was just thinking, since most DPS do not have access to sustained self healing, it would help their survival if they had an option besides spamming a macro saying they have aggro and hoping the healers/tanks notice.
    If it would be too forgiving for them to have that option, okay, valid counter-argument.
    (3)

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