Quote Originally Posted by FallenWings View Post
... All the other tanks have a similar limitation. Heart of Stone can only be cast on self or party member and is then put on cooldown. TBN can only be cast on self or party member and then is put on cooldown. Intervention and Sheltron can be both be cast at once but both trigger their 50 Oath gauge cost which takes about the same time to build up as it does for Nascent/Raw to come off cooldown.

WAR is not a special snowflake in any regard except for the fact that vengeance has random 50 potency tacked on(which hardly even matters in their ST DPS balance) and the players feel like being lowkey overpowered is their god given right/class identity.
Yes it is actually. Heart maybe decide on if you want to use it on self or other tank, but as compensation you have what? Camouflage. DRK? They have Dark Mind. PLD? Has either Shelltron or intervention. These tanks have an additional defensive cooldown that is seperate from their OT help skill that they can also use on self (minus) PLD. The exception? WAR. Sure Thrill is a fringe cooldown but you don't use it on its own, you can't. The skills should be split. WAR isn't overpowered, they are lacking in quality of life changes every other Tank got in Shadowbringers.