It’s very good skill, pretty good for emergencies when Inner release is up, but the duration is too short. 5 seconds is very small window to fit in all that damage. Could it be extended to at least 10 seconds or even 8?
It’s very good skill, pretty good for emergencies when Inner release is up, but the duration is too short. 5 seconds is very small window to fit in all that damage. Could it be extended to at least 10 seconds or even 8?
The cool down is 25 seconds.... It duration is 6 seconds...
It also reduces damage taken of your party member by 10%....
It heals you a % of your damage dealt.... and heals them by 50% of that amount...
What? This skill is already crazy. How can you reasonably ask to buff it?
Cant argue with that if you wanna position Nascent as WAR's answer to TBN.The cool down is 25 seconds.... It duration is 6 seconds...
It also reduces damage taken of your party member by 10%....
It heals you a % of your damage dealt.... and heals them by 50% of that amount...
What? This skill is already crazy. How can you reasonably ask to buff it?
5s is on par with the other Tanks skills.
Paladin:
Sheltron = 6s
Intervention = 6s
Dork Knight:
The Blackest Night = 7s
Gunbreaker:
Heart of Stone = 7s
Warrior:
Raw Intuition = 5s
Nascent Flash = 5s
I mean, you could argue that maybe a 6s or 7s duration might be warranted. But when your concern is trying to maximize the healing provided in the duration, an extra 1-2s won't do anything since it won't get you another hit in (Maybe 2s extra might get you 1 extra hit if you've a bit of SkS and use a macro to help with targeting)
Other than that, 5s isn't too absurd for its 10% DR with some healing thrown in on top. Especially when 5s is enough for 2 GCD's which can mean Inner Chaos for big DCH's for heckin' healing.
its already 6 seconds.
You should be able to comfortably get 3 gcds in the window. Its not exactly bloodbath or ye olde steel cycling+inner release, but the real point of it is the 10% mitigation when you have 2 tanks. The heal effect is really secondary and only useful in dungeon packs with some fat chaotic cyclones as it shares recast with our tank buster mitigation. Its primary purpose isnt to replace bloodbath/steel cyclone+IR spam heals. Its a mitigation tool when you OT that has the side effect of being decent in mega dungeon pulls.
It's pretty unfun to use if you don't use a macro. Especially if you're playing on a pad.
And yeah, I share the OP's feelings. It feels like you gotta cram as many GCDs in that window as possible, and 6 seconds is too short with lag and the fact that GCD are all 2.5secs now instead of 2.4. I would say 7 or 8 seconds should be good.
They could nerf the healing or damage reduction to compensate or whatever, but it would be nice to have a bigger window.
Oh, and I don't have it on me, but I posted in another thread also about nascent chaos a macro for nascent chaos which casts it on your focus target, or if one isn't available, goes to another party member, and then switches you back to your last enemy, or if one isnt available, the closest enemy.
Makes the action so much easier and fun to use = p
Last edited by NyneSwordz; 07-01-2019 at 05:16 PM.
You can put your cursor on the party member you want, use the skill without "validating" the target, and it will automatically switch back to the monster you're attacking.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
It's pretty unfun to use if you don't use a macro. Especially if you're playing on a pad.
And yeah, I share the OP's feelings. It feels like you gotta cram as many GCDs in that window as possible, and 6 seconds is too short with lag and the fact that GCD are all 2.5secs now instead of 2.4. I would say 7 or 8 seconds should be good.
They could nerf the healing or damage reduction to compensate or whatever, but it would be nice to have a bigger window.
Assist means "Target the Target of my current Target."
Use the Dpad to press down and target you co-tank. Apply the buff. Press Assist to instantly retarget the boss.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.