the Music is nice
and i dont hate the mount
but its just a odd choice
the Music is nice
and i dont hate the mount
but its just a odd choice
Leveling, using, getting the feel of, and simply just having classes leveled is not mutually exclusive with bringing one class to endgame raids.I'm still confused as to wether SE wants me to play multiple jobs on a single char or not.
With weekly caps I can only gear one to an acceptable degree anyway, the others will always fall behind. With 2 chars you can gear each one, so you have more to do (even if it's only grinding), and you have actual choices to take any of them into high end content. Aside from DoH/DoL, having everything on 1 char means shooting yourself in the foot, yet we get rewards for doing it. The whole concept feels like no one ever thought it through.
Now if they raised the weekly cap for every max level job on your character, there would be an incentive to go that route without it feeling utterly pointless.
They want you to play with all. Raid with one.
http://king.canadane.com
I mean for new players it's what only 400 odd dollars and two additional weeks to get all the classes to 80? Ez pz man. Otherwise it will be 6.0 by the time anyone gets that far if you just started.
Raid with one? Its really not that hard to gear up multiple at once with savage
Well, what SE most likely wants is to make you spend as much time with the game as possible, at least in terms of staying subbed.I'm still confused as to wether SE wants me to play multiple jobs on a single char or not.
With weekly caps I can only gear one to an acceptable degree anyway, the others will always fall behind. With 2 chars you can gear each one, so you have more to do (even if it's only grinding), and you have actual choices to take any of them into high end content. Aside from DoH/DoL, having everything on 1 char means shooting yourself in the foot, yet we get rewards for doing it. The whole concept feels like no one ever thought it through.
Now if they raised the weekly cap for every max level job on your character, there would be an incentive to go that route without it feeling utterly pointless.
So both those things support that:
Being able to level more than job means there is more content for you to engage in -> means you stay subbed longer, because you've still got stuff to do.
Having weekly lockouts means that if you want to gear that job you need to stay subbed to not miss out on gear. Both work together once you've finished gearing your first job - by then you might have a second job you want to gear, so even if your main is in BiS, tomestones and raid-gear dont become totally useless since you can use them on other jobs.
In addition to that: depending on your skill you can take any job into any content using a fully crafted set or else we wouldnt see day one clears. I know that doesnt apply to the average person, but my point here is: you can do the majority of the content using a job that doesnt has a full set of the highste ilvl. You can take a job with an ilvl of 450 (current crafted gear, so no weekly limit on that) into Ex-primals, E1S and probably E2S without any issues. It only might get iffy for E3S and E4S, which means that you can even clear half of the high end raid-content with whatever job, not worrying about weekly caps and the like.
I dont feel like shooting myself in the foot by leveling all jobs on one character, I very much enjoy being able to be flexible with what I want to play right now by just changing my weapon and jobcrystal instead of having to log out and log back in with a second character. I dont spend the majority of my weekly time with content that requires my character to have BiS (E3S, E4S - and even those dont...) and lots of content can be run with an ilvl of 450 or lower - all dungeons, trials, NM raids, alliance raids... I'm quite happy that I dont have to tank every expert roulette just because I main a paladin. My scholar and my bard are both geared enough for that.
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