Like my Dragoon Guide, here is my White Mage guide! (Although probably a little less detailed) This guide covers becoming a White Mage, and obtaining all your skills and Job Specific Equipment (JSE). Parties may be tweaked, there are many strategies that at are viable in the final fight. This guide shows only one.
Seeds of Initiative requires CNJ 30
Party of 4 or less.
Speak to Soileine Conjurers Guild in Gridania
Travel to Camp Emerald Moss (Set Your Home Here!), then west to X15, Y22
Speak to Ray-O-Senna,
Head to Mun Tuy Cellas X4 Y5, and Kill the mobs.
Return to Ray-O-Senna
Receive the NPC linkpearl
Become a White Mage
You Learn Presence of Mind
When Sheep Attack requires WHM 35
Party of 4 recommended (can be higher)
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
Slay Downy Dunstan by heading Southwest of Camp Glory
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
Learn Regen
Lost in Rage requires WHM 40
Party of 4 recommended (can be higher)
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
Slay Cactaur Jack at the entrance to Copperbell Mines (via Camp Horizon)
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
You Learn Esuna
The Wheel of Disaster requires WHM 45
Party of 4 highly recommended
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
South of Camp Bearded Rock, slay the Bandits. (Alternately head just outside of Limsa Lominsa for a cheaper teleport.
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
You Learn Holy
In Search of Succor requires WHM 50
Full Party Recommended for Darkhold Entry
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
Obtain the Legendary Artifacts by traveling to the following locations:
Dzemael Darkhold - Healer's Culottes X6 Y5 (top Left)
Full Party recommended.
Proceed through as normal.
Defeat the Ogre
Open the Drake Room to the left via the 3 circle gates once the Ogre is downed.
Zahar'ak, just passed the second gate - Healer's Gloves
This can be done solo with some good timing, and a bit of luck. Don't agro all the mobs at once! When in doubt, bring a group of 3 or 4 and it should be easy.
Turning Leaf (south of Crimson Bark) X18 Y40 - Healer's Boots
If you've partook in Moogle this one is easy. Once you hit the area of Turning Leaf, WALK along the path on your way to the location listed. Stick to the walls to avoid alerting the Spindiggles, or Spiteful. If you agro a vulture, stop moving and take him down, then keep moving.
Tiger Helm Island (southeast of Camp Bloodshore) X41 Y28 - Healer's Circlet
This area is filled with level 50-54 monsters that will attack without too much restraint. Bee-line it through with a Chocobo, but expect a a couple fights.
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22 to finish this quest once you obtain all four pieces
Chorus of Cataclysm requires WHM 50
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
Head south of Sorrel Haven (via Camp Bentbranch)
Fight the elementals at X27 Y38
Strategy
PLD/GLA x 7 WHM/CNJ or 2-3 and 4-5 BLM/THM
Have the tank AoE hate the mobs. You may ignore the starting mob as the damage dealers will be knocking it down fairly quickly.
Remember not to use magic that matches their element.
Kite them all via the tank while the party picks them off in the following order:
Wind
Water
Earth
Lighting
Fire
Ice
Keep spread out, to avoid AoE damage if they get a cast off. Focus on one at a time for the first 3 kills. After 3 are down, feel free to AoE the remaining. Should you grab a large amount of hate, kite the elemental back on to the Paladin/Gladiator.
Congratulations!
Enjoy the final cutscenes
You find the Healer's Robe
Equip it for dramatic revelation and...
Speak to Ray-O-Senna west of Camp Emerald Moss X15, Y22
You learn Benediction