Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 48

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Doozer View Post
    {Provoke} {Please use it}
    That works on one target per 40 seconds.

    Quote Originally Posted by Mistyregions View Post
    So what your saying is the game punishes you more and you dont like it? Would you like the game to be easier?
    While I'd generally agree with your censure here, there is a difference between difficulty and punishment. One doesn't become more okay with the tank dying and a wipe becoming very likely just because rezzing the tank in an AoE fight is then utterly irrelevant in terms of tanking (save for one of n mobs). It's still basically the worst thing that can possibly happen save for healing being both necessary and impossible. Having the tank be an available part of salvaging an AoE fight by more than just his or her added dps isn't the end of the world -- it decreases punishment far, far more than it decreases difficulty.

    At present, even with some 20x tank enmity, the loss of enmity-drops and mass-provoke means that they're merely going to be swatting at the remaining enemies while the bash away on the healer, which feels a bit... off.
    (1)

  2. #2
    Player
    Kaylessa's Avatar
    Join Date
    May 2019
    Posts
    151
    Character
    Kaylessa Sylverlur
    World
    Coeurl
    Main Class
    Paladin Lv 63
    Quote Originally Posted by Shurrikhan View Post
    While I'd generally agree with your censure here, there is a difference between difficulty and punishment. One doesn't become more okay with the tank dying and a wipe becoming very likely just because rezzing the tank in an AoE fight is then utterly irrelevant in terms of tanking (save for one of n mobs). It's still basically the worst thing that can possibly happen save for healing being both necessary and impossible. Having the tank be an available part of salvaging an AoE fight by more than just his or her added dps isn't the end of the world -- it decreases punishment far, far more than it decreases difficulty.

    At present, even with some 20x tank enmity, the loss of enmity-drops and mass-provoke means that they're merely going to be swatting at the remaining enemies while the bash away on the healer, which feels a bit... off.
    But if the tank(s) died to a trash mob then a mistake happened. Because tanks shouldn't be dying in trash mobs. So why shouldn't there be some consequences for that?
    (1)

  3. #3
    Player
    cougarel's Avatar
    Join Date
    Jun 2015
    Location
    Ul’dah
    Posts
    140
    Character
    Sophia Miyuki
    World
    Spriggan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mistyregions View Post
    So what you are saying is the the game is more punishing for lack of player skill? The lack of tanking skills, healer MP management and lack of DPS avoidance?

    So what your saying is the game punishes you more and you dont like it? Would you like the game to be easier?

    This made me chuckle )))
    (0)
    There is no limit that can not be passed

  4. #4
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by X89K1 View Post
    since instead of receiving all auto attacks while a tank tries to get aggro back
    {Provoke} {Please use it}
    (6)

  5. #5
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    Theoretically, if the tank dies, it is a wipe anyway. Most bosses one shot healers and dps, so the enmity drop will only save you for about 5 seconds.
    Depends on the fight, of course.
    (0)

  6. #6
    Player
    Crystal_Raven's Avatar
    Join Date
    Aug 2017
    Posts
    366
    Character
    Crystal Raven
    World
    Cerberus
    Main Class
    Paladin Lv 80
    You could just, do your job and heal the tank so he doesn't die.
    (4)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    With how much Aggro tanks do with their respective skills, the enmity drops are kind of unnecessary... Also as stated by others, Provoke exists.

    And if the tank is dying, there's two main causes of that, one is the tank being too undergeared and can't survive tankbusters, the second option is healer being terrible and needs to learn how to heal.
    (1)

  8. #8
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by CaptainLagbeard View Post
    With how much Aggro tanks do with their respective skills, the enmity drops are kind of unnecessary... Also as stated by others, Provoke exists.

    And if the tank is dying, there's two main causes of that, one is the tank being too undergeared and can't survive tankbusters, the second option is healer being terrible and needs to learn how to heal.
    Or they're standing in bad/had another player run mechanics onto them that got them cleaved. It's not always as simple as 'it's the healer's or their gear's fault' much as we might all wish it was. Having an option to reduce threat, especially attached to a pre-existing skill that causes no button bloat isn't a tall order for those 'oh shit' moments we all know happen from time to time.
    (1)

  9. #9
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Enla View Post
    Or they're standing in bad/had another player run mechanics onto them that got them cleaved. It's not always as simple as 'it's the healer's or their gear's fault' much as we might all wish it was. Having an option to reduce threat, especially attached to a pre-existing skill that causes no button bloat isn't a tall order for those 'oh shit' moments we all know happen from time to time.
    Agreed. Mistakes happen. Maybe some in this thread are perfect, so they don't need these kinds of skills. The rest of us are mere mortals and mistakes happen. It they don't want it to be a commonly used skill, attached it to something where there is a trade off for dps, then it will only be used when absolutely necessary.
    (1)

  10. #10
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Enla View Post
    Or they're standing in bad/had another player run mechanics onto them that got them cleaved. It's not always as simple as 'it's the healer's or their gear's fault' much as we might all wish it was. Having an option to reduce threat, especially attached to a pre-existing skill that causes no button bloat isn't a tall order for those 'oh shit' moments we all know happen from time to time.
    Reduce threat for what? The problem is the tank shouldn't die, be it the tanks fault or others. After that it's pretty much a wipe anyways so just wipe and learn and do it again.
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast