So what you are saying is the the game is more punishing for lack of player skill? The lack of tanking skills, healer MP management and lack of DPS avoidance?
So what your saying is the game punishes you more and you dont like it? Would you like the game to be easier?
This made me chuckle)))
There is no limit that can not be passed
CasualBringers dumbed down enmity so much WoW feels like chess in comparison. Now if I'm with bad tank/healer and tank dies I'm next on the chopping block and there is nothing I can do about it.
No. We don't need Lucid Dreaming to drop aggro or to have Ultimatum, Diversion and Mana Shift back. Every reason to bring them back has been a L2P issue. Don't waste all your MP, don't come undergeared, don't waste Swiftcast on a dps if you can't keep the tank alive, don't pull too many mobs. Accept that mistakes can lead to wipes and that's intended. Getting further in the fight or dungeon is the reward for playing well and doing mechanics correctly.
Graphics
MSQ
Viper
Game changed. We are on Day 3. Give it some time and people will learn and adjust.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
upvote!! you said it all!!No. We don't need Lucid Dreaming to drop aggro or to have Ultimatum, Diversion and Mana Shift back. Every reason to bring them back has been a L2P issue. Don't waste all your MP, don't come undergeared, don't waste Swiftcast on a dps if you can't keep the tank alive, don't pull too many mobs. Accept that mistakes can lead to wipes and that's intended. Getting further in the fight or dungeon is the reward for playing well and doing mechanics correctly.
I just going to point out about mass pulling during levelling dungeons:
- Tanks no longer have awareness.
- Enemies can still critical hit.
You really need to be more mindful with what you pull.
Why would we need to when they still hit for less overall than in the last two expansions' leveling dungeons did?
I need fewer GCDs of healing now to keep a tank up in wall-to-wall pulls that in HW or SB.
Perhaps I play too much WHM, but... what are mana concerns, even? Something from a couple expansions ago?
I slightly miss Mana Shift on principle, since I liked being able to transfer excess, but it seems far from necessary.
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