The changes that 5.0 bring to healers, kill most of their fun. Different from other jobs, healing didn’t have a “fixed rotation” and trying to do dmg between heals was what make this job so fun, you could always push your self to the limit.

Playing MSQ as a healer is really annoying, We lost the burst that we have with CS, so every time that you try to kill a mob took way more time and pacient.

Doing Fates is also a problem because, most of the time you just get the exp from the fate and not for mobs (in the long run make some differences and you have your chocobo challenge log to), and the fates that you need to collect stuff or kill a mob become a pain.

The fights force you to do a AoE heal usually 10 to 30 seconds after the fight start and do the fight loop. Also seems like you do no dmg at all.

AST fells terrible most of the time because of the cards system, a lot of times I get the same type of card 3-5 times in a row. Or the card doesn’t go to the sequence for no reason, this happened sometimes when you try to use right after the fight start.