Quote Originally Posted by Millybonk View Post
  • As WHM I have to almost hug the enemies for the NPCs go get into action, as there's no order window like squadron has
  • NPCs are only using single-target spells and almost no AoE ones(I saw the tank use one once or twice), which means taking your Trust-party for a ride will takes exponentially longer than a normal party
  • NPCs are getting stuck/don't do anything during mechanics in a boss fight, e.g. the 1st boss in the new dungeon: NPCs avoid the mechanics, the boss is in range of at least 2 of them, as they're both ranged, but both don't do anything until the boss stops doing mechanics, after which they start attacking again
  • According to the short info screen item drops in a Trust party are fewer + some enemies won't drop anything.
    Why? As far as I can remember squadron command mission don't have such a limitation
- I Play WHM in Trust and don't have any issues. I just run up to the Mobs and the tank grabs them right away - one hit was the most I've ever eaten. They just stick Close to you until you engage combat and I think that is a good Thing.
- Yes, they only do Single target but I hadn't been too much issue of keeping the tank alive and doing some decent dmg Output myself as well. I wouldn't say that it takes much longer than running with other People. It really depends. I haven't been wiping at all in Trust while normal Groups have a lot more try and error (tanks pulling too much, dps dying in all aoe stuff etc). I'd even go so far and say Trust can be faster (especially if you are queueing as dps).
- I haven't notice the "getting stuck in mechanics" but I will Keep an eye on that
- I think it would discourage using the Party finder to do a dungeon if trust let you have "all" the items. There still Needs to be some Advantages for People using the dungeon finder If not for the joy of meeting new people.