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  1. #21
    Player
    LutherAma's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Luther Lahdeus
    World
    Jenova
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by TankHunter678 View Post
    My experience has been this:

    When it comes to drops mobs do not drop crafting materials on you and chests do not hand out dyes or prisms when you run via trust, any chest that would otherwise give 2 pieces of loot only give 1 piece of loot which is actually not a problem because you are not competing for loot and it was going to take 11-12 runs to level out of a dungeon trust or not so you will still gear out regardless. Not to mention that the dungeon is a lot less likely to throw something at you that you already have. It does seem like the drop rate of weapons has been improved as my every trust run almost always ends with me getting 2 weapons from the dungeon.

    As it is I am going to make a fair chunk of gil off of these trust runs, as I intend to later farm poetics to get ilvl 400 gear for my alt classes as the first 2 dungeons do not have gear that looks all that great anyways. Not to mention it gives me another centralized level "checkpoint".

    The runs do take longer because of the lack of AoE, and that you cannot pull multiple groups. Not to mention of course the AI prioritizes dodging a mechanic before it will resume doing DPS. They do however make up for this by just hitting like trucks when they do DPS to make up for the time lost by doing mechanics.

    When it comes to their AIs I do like that their personalities do shine through, however there is still things to gripe about. Urianger in particular needs to learn to identify what cards he draws. I keep seeing him throw melee cards on ranged characters and ranged cards on melee characters. Then again even when he gets it right you do not really feel the effect of the card and seeing him throw ewers on me keeps making me go "I do not even use MP Urianger... oh right..." Lyna and Alisae also are annoying in that the first chance they get on a boss they will fire off the LB unless you do it before they can start DPSing again while mechanics are ongoing.

    Overall though the trust system is good and I hope they start expanding it over patches into the older content. While there is concern that doing so will hurt the socializing aspect of the game, it provides an alternative to things like palace of the dead and heaven on high for leveling DPS in a timely manner.
    Small correction, AST as of this patch no longer really even has different cards. All of the card gives the exact same 6/3% DPS buff depending on if you're melee or magic DPS. (They do have different seals for a different mechanic entirely, but the cards don't give different buffs anymore.)
    (2)

  2. #22
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by gumas View Post
    same here, i always use trust for my first dungeon, for the sake of story and learning the mechanic. then after that i pug.

    but sometimes i just keep using trust, i take slow anytime over "questionable" random pug
    same great way to learn dungeon without having to hope its on youtube yet. AI gives best location for aoe s.
    (2)

  3. #23
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by TankHunter678 View Post
    Lyna and Alisae also are annoying in that the first chance they get on a boss they will fire off the LB unless you do it before they can start DPSing again while mechanics are ongoing.
    Does anyone else have the "problem" where this does not happen in the first MSQ level 80 dungeon? (especially in second boss)
    (0)

  4. #24
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by linay View Post
    Does anyone else have the "problem" where this does not happen in the first MSQ level 80 dungeon? (especially in second boss)
    Yes, I think I remember using the limit break there.

    You could argue it's in-character for Alisaie to not be entirely thinking straight at that point...
    (0)

  5. #25
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    ^i think that just how it is, lvl 71 dungeon is practically part of alisaie story afterall.

    i also love how trust npc have their own "moment" depend which dungeon you do...

    - alisaie become very aggressive at lvl 71 dungeon
    - minfilia keep going "its pretty" while in lvl 73 dungeon, if you put tanchred too he keep reminding her to "stay focus"
    - lvl 73 dungeon last boss, the moment where you need to cross that gap, minfilia will be very afraid and doing it very sloooow

    love it.
    (3)

  6. #26
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    I enjoy the Trust system mostly because it keeps the immersion for the story. It makes more sense for your companions to come with you inside the dungeon than random adventurers who wouldn't exist on the First.
    (5)

  7. #27
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by gumas View Post
    lvl 73 dungeon last boss, the moment where you need to cross that gap, minfilia will be very afraid and doing it very sloooow
    I did a second run of that dungeon and took the twins instead of Urianger and Minfilia, and Alphinaud inches across the gap too!

    I wonder what happens if you have both Alphinaud and Minfilia in the party...
    (0)

  8. #28
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Iscah View Post
    Yes, I think I remember using the limit break there.

    You could argue it's in-character for Alisaie to not be entirely thinking straight at that point...
    Ok, I just want to make sure it wasn't a bug. That said, the one time I wouldn't mind...lol.
    (1)

  9. #29
    Player
    Nanami_Naniwa's Avatar
    Join Date
    Nov 2018
    Location
    Mists, Ward 12, Plot 6
    Posts
    245
    Character
    Nan Naniwa
    World
    Spriggan
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Millybonk View Post
    • As WHM I have to almost hug the enemies for the NPCs go get into action, as there's no order window like squadron has
    • NPCs are only using single-target spells and almost no AoE ones(I saw the tank use one once or twice), which means taking your Trust-party for a ride will takes exponentially longer than a normal party
    • NPCs are getting stuck/don't do anything during mechanics in a boss fight, e.g. the 1st boss in the new dungeon: NPCs avoid the mechanics, the boss is in range of at least 2 of them, as they're both ranged, but both don't do anything until the boss stops doing mechanics, after which they start attacking again
    • According to the short info screen item drops in a Trust party are fewer + some enemies won't drop anything.
      Why? As far as I can remember squadron command mission don't have such a limitation
    - I Play WHM in Trust and don't have any issues. I just run up to the Mobs and the tank grabs them right away - one hit was the most I've ever eaten. They just stick Close to you until you engage combat and I think that is a good Thing.
    - Yes, they only do Single target but I hadn't been too much issue of keeping the tank alive and doing some decent dmg Output myself as well. I wouldn't say that it takes much longer than running with other People. It really depends. I haven't been wiping at all in Trust while normal Groups have a lot more try and error (tanks pulling too much, dps dying in all aoe stuff etc). I'd even go so far and say Trust can be faster (especially if you are queueing as dps).
    - I haven't notice the "getting stuck in mechanics" but I will Keep an eye on that
    - I think it would discourage using the Party finder to do a dungeon if trust let you have "all" the items. There still Needs to be some Advantages for People using the dungeon finder If not for the joy of meeting new people.
    (1)

  10. #30
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    I think its an excellent way to learn your class and level. Want to learn to heal, tank or learn a rotation. Its practical experience. Something that any MMO could use. Its an invaluable tool and resource.
    (7)

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