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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    My experience has been this:

    When it comes to drops mobs do not drop crafting materials on you and chests do not hand out dyes or prisms when you run via trust, any chest that would otherwise give 2 pieces of loot only give 1 piece of loot which is actually not a problem because you are not competing for loot and it was going to take 11-12 runs to level out of a dungeon trust or not so you will still gear out regardless. Not to mention that the dungeon is a lot less likely to throw something at you that you already have. It does seem like the drop rate of weapons has been improved as my every trust run almost always ends with me getting 2 weapons from the dungeon.

    As it is I am going to make a fair chunk of gil off of these trust runs, as I intend to later farm poetics to get ilvl 400 gear for my alt classes as the first 2 dungeons do not have gear that looks all that great anyways. Not to mention it gives me another centralized level "checkpoint".

    The runs do take longer because of the lack of AoE, and that you cannot pull multiple groups. Not to mention of course the AI prioritizes dodging a mechanic before it will resume doing DPS. They do however make up for this by just hitting like trucks when they do DPS to make up for the time lost by doing mechanics.

    When it comes to their AIs I do like that their personalities do shine through, however there is still things to gripe about. Urianger in particular needs to learn to identify what cards he draws. I keep seeing him throw melee cards on ranged characters and ranged cards on melee characters. Then again even when he gets it right you do not really feel the effect of the card and seeing him throw ewers on me keeps making me go "I do not even use MP Urianger... oh right..." Lyna and Alisae also are annoying in that the first chance they get on a boss they will fire off the LB unless you do it before they can start DPSing again while mechanics are ongoing.

    Overall though the trust system is good and I hope they start expanding it over patches into the older content. While there is concern that doing so will hurt the socializing aspect of the game, it provides an alternative to things like palace of the dead and heaven on high for leveling DPS in a timely manner.
    (7)
    Last edited by TankHunter678; 07-01-2019 at 03:44 AM.

  2. #2
    Player
    LutherAma's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Luther Lahdeus
    World
    Jenova
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by TankHunter678 View Post
    My experience has been this:

    When it comes to drops mobs do not drop crafting materials on you and chests do not hand out dyes or prisms when you run via trust, any chest that would otherwise give 2 pieces of loot only give 1 piece of loot which is actually not a problem because you are not competing for loot and it was going to take 11-12 runs to level out of a dungeon trust or not so you will still gear out regardless. Not to mention that the dungeon is a lot less likely to throw something at you that you already have. It does seem like the drop rate of weapons has been improved as my every trust run almost always ends with me getting 2 weapons from the dungeon.

    As it is I am going to make a fair chunk of gil off of these trust runs, as I intend to later farm poetics to get ilvl 400 gear for my alt classes as the first 2 dungeons do not have gear that looks all that great anyways. Not to mention it gives me another centralized level "checkpoint".

    The runs do take longer because of the lack of AoE, and that you cannot pull multiple groups. Not to mention of course the AI prioritizes dodging a mechanic before it will resume doing DPS. They do however make up for this by just hitting like trucks when they do DPS to make up for the time lost by doing mechanics.

    When it comes to their AIs I do like that their personalities do shine through, however there is still things to gripe about. Urianger in particular needs to learn to identify what cards he draws. I keep seeing him throw melee cards on ranged characters and ranged cards on melee characters. Then again even when he gets it right you do not really feel the effect of the card and seeing him throw ewers on me keeps making me go "I do not even use MP Urianger... oh right..." Lyna and Alisae also are annoying in that the first chance they get on a boss they will fire off the LB unless you do it before they can start DPSing again while mechanics are ongoing.

    Overall though the trust system is good and I hope they start expanding it over patches into the older content. While there is concern that doing so will hurt the socializing aspect of the game, it provides an alternative to things like palace of the dead and heaven on high for leveling DPS in a timely manner.
    Small correction, AST as of this patch no longer really even has different cards. All of the card gives the exact same 6/3% DPS buff depending on if you're melee or magic DPS. (They do have different seals for a different mechanic entirely, but the cards don't give different buffs anymore.)
    (2)

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by TankHunter678 View Post
    Lyna and Alisae also are annoying in that the first chance they get on a boss they will fire off the LB unless you do it before they can start DPSing again while mechanics are ongoing.
    Does anyone else have the "problem" where this does not happen in the first MSQ level 80 dungeon? (especially in second boss)
    (0)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by linay View Post
    Does anyone else have the "problem" where this does not happen in the first MSQ level 80 dungeon? (especially in second boss)
    Yes, I think I remember using the limit break there.

    You could argue it's in-character for Alisaie to not be entirely thinking straight at that point...
    (0)

  5. #5
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Iscah View Post
    Yes, I think I remember using the limit break there.

    You could argue it's in-character for Alisaie to not be entirely thinking straight at that point...
    Ok, I just want to make sure it wasn't a bug. That said, the one time I wouldn't mind...lol.
    (1)