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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by linay View Post
    Does anyone else have the "problem" where this does not happen in the first MSQ level 80 dungeon? (especially in second boss)
    Yes, I think I remember using the limit break there.

    You could argue it's in-character for Alisaie to not be entirely thinking straight at that point...
    (0)

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Iscah View Post
    Yes, I think I remember using the limit break there.

    You could argue it's in-character for Alisaie to not be entirely thinking straight at that point...
    Ok, I just want to make sure it wasn't a bug. That said, the one time I wouldn't mind...lol.
    (1)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I can’t speak for anyone else but I always do a first dungeon run with trusts. I like running through with trusts for levelling too.

    One thing I thought was a shame was that trusts won’t follow behind you when you run away from them while fighting, meaning you can’t easily gather up all the mobs for a speed pull

    I’m terms of how they engage I do agree it can be annoying that they stay behind you at all times lol. I’ve notice that there’s also a bit of a delay between the trusts finding the mob and actually attack them. I’ve found that if you get close enough to the enemies without aggroing them, tanks will then jump in and engage. Not that doing that is any simpler than just facepulling lol
    (6)

  4. #4
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Connor View Post
    I can’t speak for anyone else but I always do a first dungeon run with trusts. I like running through with trusts for levelling too.

    One thing I thought was a shame was that trusts won’t follow behind you when you run away from them while fighting, meaning you can’t easily gather up all the mobs for a speed pull

    I’m terms of how they engage I do agree it can be annoying that they stay behind you at all times lol. I’ve notice that there’s also a bit of a delay between the trusts finding the mob and actually attack them. I’ve found that if you get close enough to the enemies without aggroing them, tanks will then jump in and engage. Not that doing that is any simpler than just facepulling lol
    I have had an easy time getting close to mobs without aggroing them. I just aim to come up behind the mobs facing away. It is only when you get a chain battle instance where the mobs are charging the group that I have issues with the mobs targeting me first, but for those just stack on the tank.
    (1)

  5. #5
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    same here, i always use trust for my first dungeon, for the sake of story and learning the mechanic. then after that i pug.

    but sometimes i just keep using trust, i take slow anytime over "questionable" random pug
    (9)

  6. #6
    Player
    Jimmymagic's Avatar
    Join Date
    Oct 2018
    Location
    Ul dah
    Posts
    230
    Character
    Hector Dragonslayer
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Quote Originally Posted by gumas View Post
    same here, i always use trust for my first dungeon, for the sake of story and learning the mechanic. then after that i pug.

    but sometimes i just keep using trust, i take slow anytime over "questionable" random pug
    same great way to learn dungeon without having to hope its on youtube yet. AI gives best location for aoe s.
    (2)

  7. #7
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,881
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Advantages to the Trusts:

    - They don't complain if you have to pause and go WC or take care of IRL stuff
    - They don't complain if you go into /gpose randomly
    - They know the mechanics and can teach you on the first time through
    - Make the game feel more like a classic offline Final Fantasy game

    Cons:

    - Slower DPS
    - Lack of socialization

    For me, the pros definitely outweigh the cons for now.
    (18)

  8. #8
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Catwho View Post
    Advantages to the Trusts:

    - They don't complain if you have to pause and go WC or take care of IRL stuff
    - They don't complain if you go into /gpose randomly
    - They know the mechanics and can teach you on the first time through
    - Make the game feel more like a classic offline Final Fantasy game

    Cons:

    - Slower DPS
    - Lack of socialization

    For me, the pros definitely outweigh the cons for now.
    How many people actually socialize in dungeons though? Its only a rarity as it is anyway, I know I spend most of my time talking to my fc over discord.
    (4)

  9. #9
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,726
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    No issues with the system as Tank, save for the healer once dying to aoe or the dps not focusing down adds.

    Though it does appear that they are incapable of spamming aoe which is unfortunate...
    (1)

  10. #10
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Millybonk View Post
    • As WHM I have to almost hug the enemies for the NPCs go get into action, as there's no order window like squadron has
    • NPCs are only using single-target spells and almost no AoE ones(I saw the tank use one once or twice), which means taking your Trust-party for a ride will takes exponentially longer than a normal party
    • NPCs are getting stuck/don't do anything during mechanics in a boss fight, e.g. the 1st boss in the new dungeon: NPCs avoid the mechanics, the boss is in range of at least 2 of them, as they're both ranged, but both don't do anything until the boss stops doing mechanics, after which they start attacking again
    • According to the short info screen item drops in a Trust party are fewer + some enemies won't drop anything.
      Why? As far as I can remember squadron command mission don't have such a limitation
    I have run through many dungeons now with trusts. You don't have to go anywhere near the enemy for the tank to rush in so i don't know what you mean. It isn't designed to be the most efficient way to run the dungeon although if you are dps considering queue time you will clear a trust dungeon the same time any group runs it. You also get all the loot without a single roll which is great. I am not sure what game you are playing as I have had literally no issues whatsoever with the npcs. They stand in an AoE here and there but generally play better than a lot of players I have seen. Every chest is still in there when you run with trusts you just get 1 item from said chest as it goes right into your inventory.
    (0)

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