


I noticed all of that too. I mean I get that Yoshi wants us healers to heal but as a healer yikes was that a tad bit overkill or what? I'm pretty sure I used every button in my kit and I was still afraid to DPS as numerous times I thought my tank was a dead tank.I just did the first Shadowbringers dungeon and it was utterly tedious:
- Trash packs with way too much HP, especially considering them only having 1 ability at best
- Bosses with too much HP, especially the last one: fighting for several minutes in a normal dungeon seems like overkill - but thankfully he does hurt if the mechanics aren't played properly
Why to companies think that making a HP sponge being able to soak even more damage equates to an increase in difficulty?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

