Quote Originally Posted by Millybonk View Post
I just did the first Shadowbringers dungeon and it was utterly tedious:
  • Trash packs with way too much HP, especially considering them only having 1 ability at best
  • Bosses with too much HP, especially the last one: fighting for several minutes in a normal dungeon seems like overkill - but thankfully he does hurt if the mechanics aren't played properly

Why to companies think that making a HP sponge being able to soak even more damage equates to an increse in difficulty?
Are sure because most of the mobs have melted like nothing, and the bosses hp is pretty standard. These dungeon runs take about 15 to 20 mins. Maybe it’s your or your party’s item level, or are you running with trust?