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  1. #1
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    It's probably to compensate for the eventual level sync issues the dungeons will face as the expansion goes further into it's patch cycle. It's not my favorite way to increase difficulty but I can see some measure of sense in trying to keep things from being steam rolled the second the first Normal Raids hit the ground like with what happened in HW and SB.
    (6)

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Enla View Post
    It's probably to compensate for the eventual level sync issues the dungeons will face as the expansion goes further into it's patch cycle. It's not my favorite way to increase difficulty but I can see some measure of sense in trying to keep things from being steam rolled the second the first Normal Raids hit the ground like with what happened in HW and SB.
    This is what I assumed to, the fights do take forever, but the bosses themselves were designed quite well in my opinion. It was one of the more mechanic heavy dungeon fights, I've seen for awhile, especially the first boss.

    Using the timer on my dance as a gauge each pull of trash, at least when I was doing it, was about a 1 min - 1 1/2 min long. This is a dungeon where you should DEFINITELY pull big if your DPS know how to AOE, especially dancers.
    (2)
    Last edited by SturmChurro; 06-30-2019 at 08:47 PM.
    WHM | RDM | DNC