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  1. #21
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,266
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    It's the start of the expansion, they're probly tuned to not be completely faceroll when you sync down to them
    (0)

  2. #22
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FallenArisen0990 View Post
    OP, this is the second thing you complained about something. Stop it. Just enjoy the story.
    Your kind is just so intriguing.

    1. It's a public forum
    2. No one forced you to read this thread or to even comment
    3. Having an opinion equals complaining in your small bubble, and yet you couldn't even formulate a single argument
    (3)

  3. #23
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Millybonk View Post
    Why to companies think that making a HP sponge being able to soak even more damage equates to an increse in difficulty?
    Technically, it does.

    More time spent killing stuff = more chances to fail mechanics.

    Hard to mess up mechanics if you don't see them 'cause you zerged through the fight in 0.1s.

    That and it gives a sense of difficulty without actually making things mechanically difficult, so that horribad players don't get butthurt when they fail constantly. They just think "Look at how good I am, I defeated this difficult boss that took like 3 hours to beat!"
    (0)

  4. #24
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Kalise View Post
    Technically, it does.

    More time spent killing stuff = more chances to fail mechanics.

    Hard to mess up mechanics if you don't see them 'cause you zerged through the fight in 0.1s.

    That and it gives a sense of difficulty without actually making things mechanically difficult, so that horribad players don't get butthurt when they fail constantly. They just think "Look at how good I am, I defeated this difficult boss that took like 3 hours to beat!"
    That's assuming the mechanics are are easy to fail. Outside of raid content, you practically have to be AFK for the mechanics to be of any legitimate concern. Stacking HP just means having to barely pay attention for another minute. That's not difficulty.

    Making a bullet sponge boss doesn't make the enemy difficult. It just makes them tedious. Tedium is not difficulty. (unless you count "fighting boredom" to be part of the difficulty calculation)
    (0)
    Last edited by CazzT; 07-01-2019 at 12:56 AM.

  5. #25
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    I haven't had a problem tanking as a WAR. Although, with this being a new area & all the changes + the fact that I am no longer in current gear, I have been pulling on 2 packs of mobs.
    (1)

  6. #26
    Player
    Anselmet's Avatar
    Join Date
    Nov 2015
    Posts
    441
    Character
    Laurent Vestra
    World
    Zalera
    Main Class
    Dragoon Lv 90
    I dunno, it really doesn't take me all that long to kill a pack of mobs. I don't know about the first dungeon bc I did it with the trust system, but all of the dungeons after I've been massacring pretty quickly. Maybe people are undergeared or still adjusting to class changes? Maybe the mobs won't be that bad once we all know what we're doing and have better gear? Also, I extremely disagree that the dungeons are bad. I actually think they're far better designed than most dungeons that came out of Stormblood.
    (0)

  7. #27
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    What I'm basically getting from this, is people want to power through beginning expansion content as if we have last patch cycle power? We're supposed to feel weaker at the beginning of an expansion. Kind of the entire point of rpg growth through the new content.
    (1)

  8. #28
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by RowanLauron View Post
    What I'm basically getting from this, is people want to power through beginning expansion content as if we have last patch cycle power? We're supposed to feel weaker at the beginning of an expansion. Kind of the entire point of rpg growth through the new content.
    I can' speak for others, but this is not what I'm asking for.
    I just don't want "damage sponge" to be conflated with "more difficult". Because it's not more difficult. It's more tedious. I'm fine with lower content of a new expansion having higher HP/taking longer to kill when the expansion first drops. I just think it's disingenuous to call that "more difficult".
    (0)

  9. #29
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I agree, we need to be able to one shot all mobs in dungeons at xpac launches going forward- so when we're all geared up, we can half shot them. Go in with a party of fishers and just auto attack clear dungeons.
    (0)

  10. #30
    Player FFgame's Avatar
    Join Date
    Dec 2017
    Posts
    114
    Character
    Mordavia Planeswalker
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    and the reason you would be running a 71 dungeon when you're all geared up at 80 is what exactly.

    Whether mob have too many hp depends on your group dps. Tell that slacker tank and healer to press more buttons, not just the minimum. And get a parser, once it starts working again..used to but broke for me today for some reason
    (0)

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