Before I go into my ramble, i'd just like to say that i'm really enjoying the content that 1.21 has to offer, and am not rushing through any of it so as to "enjoy the view".
A lot of people complain about the "Lack of Challenge" or "I did it all too fast".
I think what could be a decent idea is a higher requirement to do some of the future content.
Dungeons for example - At the moment it's just do the single prequest and you're in.
I think it would be nice if the requirements were a bit steeper. For example, you must have "X" amount of achievement points to do "Y". Perhaps not achievement points system, as this was only intended as an easter egg implementation, but I personally believe something more is needed.
I understand that this game is to cater to all types of people, and that casual players don't nessecarily have the time/desire to do the "side elements" of this game (Sidequests, Doh/Dol ect), but every feature/content shouldn't be so easily accessible.
One of the reason's why MMORPG's like WoW's content last so long is that they require not only prequests, but also the prior dungeons to be completed (hard mode + standard mode), aswell as maintaining a certain level of gear to even enter.
I'd like to see something like this implemented aswell. With a future cross server dungeon feature being implemented, I don't see any reason why not to make the requirements a little higher to weed out people who are unprepared/inexperienced and didn't take the time to "Earn" their position.
I think this game works well as a casual one, but should give us something to cater toward the other playing style sprectrum. I remember half of the required prequests in FFXI were extremely difficult, and felt a strong sense of accomplishment/immersion and pride after completing even just a few.
At the moment this game feels like almost anyone can just walk into anything as long as they have read a strategy for the dungeon. I think balance is really important in an mmorpg, but the scales feel well and trully tipped towards the casual side. Whilst this has be dubbed a "casual game", that doesn't mean that there should be no hardcore elements at all.
I can't recall ever running into anything remotely challenging in this game outside a primal fight / dungeon. Can you?