Who decided this was a good idea? SE took one of the most fun jobs to play in the game and turned it into a boring waste of time.
Who decided this was a good idea? SE took one of the most fun jobs to play in the game and turned it into a boring waste of time.

There is a developer with a mountain of Devil's Dandruff somewhere around that clearly has this attitude toward SCH:
Not the greatest state of mind to be making sane and rational choices, but hey. What're you gonna' do?
Whm is fine. They can blast holy for days and have no Mana issues. Sch isn't that bad. Honestly the spells are just way over priced. Mix that with more dmg going out and if you aren't good at mana management the class it going to be very difficult for you.
If you're not hating the mana management right now you probably aren't dpsing much.
Using every single gcd efficiently, and relying on Aetherflow and my Fairy for the brunt of the healing needs i can easily run myself dry with Art of War and putting up DoTs.
This is not the Scholar i fell in love with in 2.x that made me play a Final Fantasy game for the first time.




The biggest take away for me is that the lack of Aetherflow charges at the start of a dungeon is a pretty big trap for the casual SCH. Having no oGCDs or instants on that first big pull isn't fun for those that don't start dotting mobs on the move.
I wonder if simply granting a full stack of Aetherflow at the start of duty would be a wise decision at this stage.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
This is the least fun I had in the game since I originally started playing back in ARR. I've been playing on and off, but at least I was sure that scholar would evolve throughout the expansions. When I logged into Shadowbringers the first thing I had to do was remove half the spells on my hotbar because they were no longer available. It feels like I'm not playing a permanently level synced version of the job I fell in love with.
I was someone who mostly used Selene because I was very fond of the aoe dispell and speed buff of her. The dispell made things easier for when either more than one person failed a boss mechanic that gave them a DOT or so I could keep casting Broil on a target, especially since macros for pet spells allowed you to order you pet mid cast. That's no longer possible, seeing how the your character now has to use a spell themself to order your fairy to do something. The speed buff might have not been significant, but especially in 4 man dungeons Eons buffs have been overkill anyways.
I was also someone who had a mouse over macro for embrace, since the fairies usually didn't start to heal until someone was at like 80%~ hp. It made me feel safer during big pulls or when someone took marginal damage, since I could just hover over their name in the party frame and had some control over my fairies behaviour. They removed the pet action for Embrace, so now you no longer have that control. Additionally the fairy starts healing earlier, but since enemies can't target it the threat it generates is directly transfered over to you. I had it happen multiple times where tanks ran into a group of enemies, didn't hit every single one with their initial AOE, but my fairy immediately started healing which gave me healing aggro.
Art of War is also a direct downgrade from Miasma II since it no longer provides a dot. Since both Miasma effects are gone we're stuck with only a the new Bio version and no way to spread it onto multiple targets. I get that they wanted to make healer focus more on healing instead of doing damage, but the 71 / 73 dungeons I've done so far were on par with all the previous dungeons in that they didn't require more healing. If you want me to heal then make the content more healing required. Don't just take away all my other options and hope that I'll start overhealing like crazy just because every other option I have feels pointless.
The Aetherflow changes also feel pointless. You build your fairy gauge by using Aetherflow actions, but they are hardly required for anything. Whenever Aetherflow was off cooldown I found myself dumping stacks into pointless actions, like healing minimal damage with lustrate, placing sacred soil on pulls where the tank didn't even get enough damage to use his own cooldowns and so on. Not having an ability where you can dump stacks into makes the whole job feel really clunky to play since another ability actively encourages you to use aetherflow abilities.



Neutral Sect is such a bad capstone ability that I can't even, tbh. You already get basically the same ability on a 30-second cooldown that lasts for one spell and honestly, that feels adequate enough. With a 20-second duration the only value you'll get for this ability is spamming shields in Diurnal Sect, because the regen refresh isn't particularly useful in Noct Sect (especially since as I said, you get a 30-second CD that gives Noct AST shields a regen anyway). At best you'll get two full durations of regens on one player and the party in Noct Sect, but only if your group actually requires that regen refresh in that particular combat window will that second full duration regen have value. On the MT? Sure, that's okay, regens and shields typically always have value when used on them. On the entire party? Depends heavily on the fight tbh.
Heck, for Diurnal AST the ability will suck for raids too because your shields won't stack with SCH LMAO. At best you can have a sort of Deplo with it by Aspected Benefic-ing your entire party under Diurnal + Neutral Sect, but I doubt that that's a practical use mana-wise.
I honestly have no idea where this ability fits into raids, and what SE was thinking when they implemented it.
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