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  1. #1
    Player
    Leidiriv's Avatar
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    May 2015
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    Limsa Lominsa
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    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rongway View Post
    That scenario isn't worth considering until we've already assigned value to a point of mana. What we are interested in are question like
    • Should I spend my mana on E.Reprise or should I spend it on E.Riposte...Scorch?
    • Should I spend my mana on E.Reprise or should I waste mana by overcapping?
    • Should I spend my mana on E.Moulinet during this trash pull or should I save it for E.Riposte...Scorch?
    Okay, so let's consider those situations.

    1) E. Reprise has a potency of 220, with a potency per second of 100. As the melee combo has a raw mana cost of 125, let's compare 6 Reprises to the melee combo.
    Melee combo: 2280 potency, 10.2 seconds, "effective cost" of 158-164
    Reprise: 1320, 13.2s, "effective cost" of 160-169

    2) To determine that, let's compare the potency per second of all the GCD actions we can take.
    Reprise: 220 pot / 2.2s = 100 pps
    Jolt + Dualcast: 560 pot / 5s = 112 pps
    Fire/Stone + Dualcast: 590 pot / 5s = 118 pps
    Moulinet: 200 pot / 1.5s = 133.33333 pps
    Melee combo: 2280 pot / 10.2s = 223.52941 pps

    From there we can compare the gain each action has over normal spellcasting and attain a "potency per mana" value.
    Moulinet vs verproc: Moul pps x 1.5 - verproc pps x1.5 = 22.999 / 40 (mana spent) = 0.574 ppm
    Moul vs Jolt/Dual: same formula as above but plug the Jolt/Dual pps from above = 31.999 / 40 = 0.799 ppm
    Reprise vs verproc: -39.6 / 20 = -1.98 ppm
    Reprise vs Jolt/Dual: -26.4 / 20 = -1.32 ppm
    Melee combo vs verprocs: 1076.3999 / 125 = 8.6111 ppm
    Melee combo vs Jolt/Dual: 1137.5999 / 125 = 9.1007 ppm

    As such, in all scenarios it is a gain to overcap mana instead of spending it on Reprise, even before adding the mana opportunity cost in. It's even a gain over Reprise to sit around for up to 2.5s without casting anything at all.

    3) The ppm of Moulinet only goes up for each target you fight, whereas the ppm of the melee combo just goes down faster and faster. Let's compare at 3 targets and at 4 targets, just to get a bit of data that way.

    Moul vs VerAoE 3 target: 600 / 1.5 - 1020 / 5 = 400 - 204 = 196 x 1.5 = 294 / 40 = 7.35 ppm
    Melee vs VerAoE 3 target: 223.52941 - 204 = 19.52941 x 10.2 = 199.19998 / 125 = 1.59359 ppm
    Moul vs VerAoE 4 target: 800 / 1.5 - 1360 / 5 = 533.33333 - 272 = 261.33333 x 1.5 = 391.99999 / 40 = 9.79999 ppm
    Melee vs VerAoE 4 target: 223.52941 - 272 = -48.47059 x 10.2 = 494.40001 / 125 = -3.9552 ppm

    With these numbers, you can see that the melee combo is a gain over regular spellcasting even at 3 targets, but a massive deficit when compared against Moulinet. Once you reach 4 targets, it's not even worth looking at the part of your hotbar with the melee combo on it.
    (2)

  2. #2
    Player
    Rongway's Avatar
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    Aug 2013
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    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    Then I suppose by extension of that logic, wouldn't the extra 3 be cancelled out by virtue of the Verfinisher ideally proccing a Ready ability, which is 3 Mana more than Jolt?
    Yes, you're mostly right about that. It gets more complicated because it's possible to go into the combo with both Verfastspells Ready, in which case the extra mana and damage that those Verfastspells would do over Jolt is already accounted for by the spells cast leading up to the combo; or it might be appropriate to use the "wrong" Verfinisher even without Acceleration, in which case there's only a 20% chance to generate those extra 3 mana and 20 potency. So the expected value will be less than 3 mana and 20 potency.


    Quote Originally Posted by Leidiriv View Post
    2) To determine that, let's compare the potency per second of all the GCD actions we can take.
    Jolt + Dualcast: 560 pot / 5s = 112 pps
    Fire/Stone + Dualcast: 590 pot / 5s = 118 pps
    These are really the same case. The expected values of Jolt+Verslowspell are 250 potency and 6 mana for Jolt II, 310 potency and 11 mana for the Verslowspell, and 50% of the (20 potency and 3 mana) difference for the proc.

    Jolt+Verslowspell: 570 potency, 5s, +18.5 mana


    Quote Originally Posted by Leidiriv View Post
    [the rest of the post]
    I'm not sure what we're arguing about here? I never said anything that contradicts your recommendations about which spenders to use and when. All I said was the opportunity costs of not casting should be taken into account.
    (0)
    Last edited by Rongway; 07-10-2019 at 08:40 AM.
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
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    Limsa Lominsa
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    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rongway View Post
    I'm not sure what we're arguing about here? I never said anything that contradicts your recommendations about which spenders to use and when. All I said was the opportunity costs of not casting should be taken into account.
    I'm arguing that time spent on a melee combo can't really be compared to time that could have been spent building up to a melee combo, because the entire point of building mana is for the melee combo.
    (0)