Quote Originally Posted by Rongway View Post
It's funny that you use Verraise as your example, because Verraise is the one spell that's actually in a better position now.

But anyway for anyone who wants it, here's a comparison of our costs pre-/post- ShB.
Code:
Spell         SB cost    SB cost%    ShB cost    ShB cost%    Change
Jolt              360      2.500%         300       3.000%      +20%
Verstone          360      2.500%         300       3.000%      +20%
Verfire           360      2.500%         300       3.000%      +20%
Veraero           480      3.333%         400       4.000%      +20%
Verthunder        480      3.333%         400       4.000%      +20%
Verholy           600      4.167%         500       5.000%      +20%
Verflare          600      4.167%         500       5.000%      +20%
Scorch           ----      -----          500       5.000%      ----
Vercure           600      4.167%         500       5.000%      +20%
Scatter           480      3.333%         400       4.000%      +20%
Verraise         3600     25.000%        2400      24.000%       -4%
Thanks for that. I guess my post seemed a little convoluted since I didn't have the same access to numbers that you seem to. I found a link to the old job guide, so I could see the actual MP changes (reductions, hence the 10-20% reduction bit), but I didn't have access to what our old MP pool was, so getting those percentages wasn't something I could do.

So yeah, Verraise is "better" off now, but our MP regen took such an overall nerf that everything else drains us so much that raising may not even be an option. Fortunately, a small MP cost reduction would balance this much better. If we can't compete DPS wise, nor much utility wise, the least they can do is make it so we aren't going to run out of MP if we keep Lucid Dreaming on cooldown.