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  1. #21
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    Our DPS should be pretty high since our raise potential is fairly low.
    Hah. Now that's a funny joke. Square has shown nothing but contempt for red mage since release and I don't see that changing any time soon unfortunately. Can't have it competing with the golden child black mage after all..
    (5)

  2. #22
    Player
    M1551NGN0's Avatar
    Join Date
    Feb 2017
    Posts
    58
    Character
    Kesisi Kesi
    World
    Brynhildr
    Main Class
    Arcanist Lv 1
    One thing that has been bothering me with SHB RDM:
    When I was doing lower level duties, Verthunder and Veraero still gets replaced by Verflare and Verholy respectively. If Swiftcast CD is ready, I often like to use Swiftcast Verthunder/aero after I use my melee combo, but I can't because those spells got replaced by Verflare/holy, and I still technically didn't "learn" them in those lower level duties.

    I'd like Verflare/holy not to replace Verthunder/aero in the lower level duties, unless if it got fixed in the hot patches.
    (3)

  3. #23
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Katie_Kitty View Post
    Hah. Now that's a funny joke. Square has shown nothing but contempt for red mage since release and I don't see that changing any time soon unfortunately. Can't have it competing with the golden child black mage after all..
    How is giving us the tools to align with the party's buff windows and making our melee combo even stronger, along with giving us tools for movement "showing nothing but contempt for Red Mage"?
    (0)

  4. #24
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by M1551NGN0 View Post
    One thing that has been bothering me with SHB RDM:
    When I was doing lower level duties, Verthunder and Veraero still gets replaced by Verflare and Verholy respectively. If Swiftcast CD is ready, I often like to use Swiftcast Verthunder/aero after I use my melee combo, but I can't because those spells got replaced by Verflare/holy, and I still technically didn't "learn" them in those lower level duties.

    I'd like Verflare/holy not to replace Verthunder/aero in the lower level duties, unless if it got fixed in the hot patches.
    Saw in another thread that it's a known bug.

    Quote Originally Posted by Leidiriv View Post
    How is giving us the tools to align with the party's buff windows and making our melee combo even stronger, along with giving us tools for movement "showing nothing but contempt for Red Mage"?
    I think they're mostly just betraying their bitterness that RDM's damage potential is on the lower-to-middling side of DPS jobs while BLM is near the peak.

    That aside, I do agree with their sentiment that our "fairly low" Raise potential doesn't mean we're any better at DPS, and at present the "tools for movement" received in ShB are lackluster at best.
    (2)

  5. #25
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    I really miss doing Jolt II >> Veraero/thunder >> Impact >> etc.

    Why couldn't they just have made it "Impact II" and leave Jolt / Impact the same, by alternating between the two.

    Impact > Single Target more powerful Jolt, that grants more Mana and has a 50% to trigger.

    Impact II > Second chain to new AoE combo.

    I just feel as though it's a bit slower paced? And I don't see Proc's happening as often as they did in SB.

    Would it have been so difficult to just do: Scatter (25% chance to become) >> Impact II (Slightly more potent / more mana) >> Just for more variety.

    Veraero II >> Scatter >> Verthunder II >> Impact II

    Anyways, that's truly what I miss. But eh, I'll still continue to love RDM, but hopefully they'll do some adjustments later on in this new expansion.
    (2)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  6. #26
    Player
    Darte's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    137
    Character
    Dart Erhardt
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sayori View Post
    The biggest issue I have with current RDM is how fast it eats mana now. Even when you use Lucid Dreaming on cooldown you still end up losing mp rather than gaining mp. MP costs are absolutely ridiculous right now.
    The change was made to force you to use it on cooldown. Prior to 4.5, if you went OOM, you could hit lucid and fill up your MP no problem, but if you use lucid and then died, you are out of luck until the cooldown came up again. In 5.0, this is more strategic in the sense the lower cooldown will prevent this situation, but will require you to keep using it to keep your mana up. Its an adjustment sure, but as long as you keep it on cooldown, you will never have mp problems (outside of mass raising which already had its own mp problems previously anyway).

  7. #27
    Player
    Sayori's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Shiro Sakurai
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Darte View Post
    The change was made to force you to use it on cooldown. Prior to 4.5, if you went OOM, you could hit lucid and fill up your MP no problem, but if you use lucid and then died, you are out of luck until the cooldown came up again. In 5.0, this is more strategic in the sense the lower cooldown will prevent this situation, but will require you to keep using it to keep your mana up. Its an adjustment sure, but as long as you keep it on cooldown, you will never have mp problems (outside of mass raising which already had its own mp problems previously anyway).
    This is outright wrong, even if you use Lucid Dreaming on cooldown, you still lose mana in the end. The MP costs for RDM spells are way too high at the moment. Try hitting a dummy for a longer time hitting lucid on cooldown, and you will notice your mp will just continue to dwindle till you eventually run out.
    (3)

  8. #28
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    I'd honestly like to see reprise replaced with something that actually adds to the class instead of a skill that's not worth the hotbar.

    I'd also like to see manafication's magic damage buff be a party buff, considering that when you use the skill you immediately go into the melee combo
    (2)

    Watching forum drama be like

  9. #29
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dogempire View Post
    I'd honestly like to see reprise replaced with something that actually adds to the class instead of a skill that's not worth the hotbar.

    I'd also like to see manafication's magic damage buff be a party buff, considering that when you use the skill you immediately go into the melee combo
    Both of the skills have their purpose. The potency is just too low on Reprise. 300 was perfect for use.

    Embolden should affect physical and magical for party members and that's all we need for party utility.

    Manafiction is our 100% greed for our dps skill, embolden is already negotiable and most often used for the party over the rdm.
    (0)

  10. #30
    Player
    foussi's Avatar
    Join Date
    Mar 2018
    Posts
    200
    Character
    Magnus Avalon
    World
    Omega
    Main Class
    Red Mage Lv 90
    I think another fix for the displacement issue would be reducing the movement distance so we don't get yeeted off stages and also don't have to sacrifice the damage the skill gives.

    Also I agree alot with the mana issues, they should maybe increase the amount of mana regenerated by lucid dream.
    (4)

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