The biggest issue I have with current RDM is how fast it eats mana now. Even when you use Lucid Dreaming on cooldown you still end up losing mp rather than gaining mp. MP costs are absolutely ridiculous right now.



The biggest issue I have with current RDM is how fast it eats mana now. Even when you use Lucid Dreaming on cooldown you still end up losing mp rather than gaining mp. MP costs are absolutely ridiculous right now.
I am going to have to agree with you here. I can't tell you how many times I have OOMed as the new RDM.

All non-Verraise RDM mana costs went up. My guess is that they wanted to make them visually pleasing by all ending in a manageable "00" (like 300, 400, 500.)
The only spell that saw a slight 1% reduction relative to max MP was VerRaise. Every other spell saw a .5% to 1% increase. Scorche is also an additional MP burden compared to before.
I was a bit pampered on old RDM from how easy mana was when things weren't going to hell, but I think right now we're just barely "manageable" as long as we don't see more than 1 death ever 5 minutes.
Our DPS should be pretty high since our raise potential is fairly low.

The change was made to force you to use it on cooldown. Prior to 4.5, if you went OOM, you could hit lucid and fill up your MP no problem, but if you use lucid and then died, you are out of luck until the cooldown came up again. In 5.0, this is more strategic in the sense the lower cooldown will prevent this situation, but will require you to keep using it to keep your mana up. Its an adjustment sure, but as long as you keep it on cooldown, you will never have mp problems (outside of mass raising which already had its own mp problems previously anyway).



This is outright wrong, even if you use Lucid Dreaming on cooldown, you still lose mana in the end. The MP costs for RDM spells are way too high at the moment. Try hitting a dummy for a longer time hitting lucid on cooldown, and you will notice your mp will just continue to dwindle till you eventually run out.The change was made to force you to use it on cooldown. Prior to 4.5, if you went OOM, you could hit lucid and fill up your MP no problem, but if you use lucid and then died, you are out of luck until the cooldown came up again. In 5.0, this is more strategic in the sense the lower cooldown will prevent this situation, but will require you to keep using it to keep your mana up. Its an adjustment sure, but as long as you keep it on cooldown, you will never have mp problems (outside of mass raising which already had its own mp problems previously anyway).
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