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  1. #5
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Valavaern View Post
    3)Engagement... was a good attempt to solve the 'Displacement' problem, but only ends up mitigating it, and it soaks up a valuable skill slot to do it. We'd be far better off removing the damage from Displacement entirely, re-distributing the potency into other skills, and leaving it as purely a movement ability, much like Bard's Repelling shot was a long time ago. Then Engagement could be removed entirely, and replaced with some party mitigation/healing. Give us VerShell/VerProtect/VerReflect/VerMedica. Something. The White magic aspect of Red Mages needs to be good for more than different colored damage spells.
    Engagement and Support Utility

    Seriously with Engagement. Its a good skill, its just at the wrong level. Give it to us at level 40 when we learn displacement, maybe give it the same effect as PVP.



    To fill the new slot that moving Enagement would open, I would prefer a support skill:



    I would welcome a skill like this with such open arms. It would fill the gap that that losing Erase/Apoc left. At 480 Potency on a caster, it would heal for the same amount as Equilibrium/Clemency/Aurora, since RDM has the Maim and mend traits and the tanks do not. [Indemnity is a similar to the word Apocastasis in the sense of Restoration]

    In place of the skill above I'd die to just have our 72 skill be a beefy buffed Erase. Something like 350 Potency, Cleanses a DoT, 100% crits upon cleansing a DoT. 60 second Cool down.


    Quote Originally Posted by Valavaern View Post
    4)Embolden needs to affect all damage types. This is the only buffing ability like this that's still split between magic and physical. It feels terrible, and punishes you for having another caster in the party.
    Embolden and Magic Damage for the party

    Brotherhood still only affects physical. With the Devotion affecting everyone at 5% for 15 seconds on the same cool down as embolden, which decays to an average of about ~6% for physical only for 20 seconds, it really pushes RDM into a physical only comp. BLM and SMN can be paired with the changes to devotion and the removal of other class synergies. I'm fine with it being magic only boosted for ourselves.


    Quote Originally Posted by Valavaern View Post
    5)Moulinet would feel much better if it were changed to a shorter-range 360 AoE, rather than it's current cone mechanic. This would allow for dashing in and immidiate use on the same target you were casting spells at, much like the Single-target combo.
    Moulinet

    This I think its fine as is. Its a pretty wide swing. They could however, increase the Actual range to match the 6 Yalms required and do so for every skill like this. You need to be within 6 yalms to use it, but will only hit targets within 5 yalms currently.

    Quote Originally Posted by Valavaern View Post
    6)I've seen some napkin math going on in other threads that make it look like Moulinet would be a better skill for over-capping than Reprise. I haven't run the numbers myself, but this needs a good looking at if true.
    Reprise

    Reprise at the moment is just hot garbage. Only to be used if you could not cast anything. Its VerScathe and in no way is it a mana dump. Ench Riposte and Ench Moulinet fill that niche better and its a shame. AT 300 potency it would have filled the niche correctly.

    Quote Originally Posted by Valavaern View Post
    7)I'm still VERY, VERY MUCH of the opinion that Vercure and VerRaise need to be pre-50 skills.
    Vercure and VerRaise before 50

    I think they're fine where they are. Id rather not lose more skills below 50 to adjust for them moving them.
    (1)
    Last edited by Zyneste; 07-01-2019 at 08:22 AM.