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  1. #1
    Player
    Valavaern's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    44
    Character
    Davion Valavaern
    World
    Lamia
    Main Class
    Red Mage Lv 90

    RDM thoughts and tuning needed

    After playing a solid 2 days with the new Redmage, there a fair few things that could deal with some adjusting and tuning.

    1)The loss of the 4/4 gain from old Impact means that if you're unlucky with procs, your melee combo can now come a full 2 GCDs further into the fight than before, pushing you out of alignment with other classes buff windows. Scatter II should be bumped to 4/4 natively to adjust.

    2)White/Black mana generation in AoE is way too slow; it feels like the beginning of Stormblood. This is caused in large part by the combo order being "reversed" from single target, making balancing mana gains between the two an issue. Aoe 'wants' us to get to 100/100 vs the 80/80 we need for single target, but it's much slower to get there, and it feels terrible. VerAero/Verthunder II need to be producing 11 mana, same as their single target counter parts, and Impact should go back to providing 4/4, to keep up with the scatter II change listed above.

    As much as I like the feel of the AoE going from Elemental to Non-elemental spell, I think switching it around to match the single-target flow would allow for increased mana production while avoiding possible use of AoE spells on single targets for mana gains.

    3)Engagement... was a good attempt to solve the 'Displacement' problem, but only ends up mitigating it, and it soaks up a valuable skill slot to do it. We'd be far better off removing the damage from Displacement entirely, re-distributing the potency into other skills, and leaving it as purely a movement ability, much like Bard's Repelling shot was a long time ago. Then Engagement could be removed entirely, and replaced with some party mitigation/healing. Give us VerShell/VerProtect/VerReflect/VerMedica. Something. The White magic aspect of Red Mages needs to be good for more than different colored damage spells.

    4)Embolden needs to affect all damage types. This is the only buffing ability like this that's still split between magic and physical. It feels terrible, and punishes you for having another caster in the party.

    5)Moulinet would feel much better if it were changed to a shorter-range 360 AoE, rather than it's current cone mechanic. This would allow for dashing in and immidiate use on the same target you were casting spells at, much like the Single-target combo.

    6)I've seen some napkin math going on in other threads that make it look like Moulinet would be a better skill for over-capping than Reprise. I haven't run the numbers myself, but this needs a good looking at if true.

    7)I'm still VERY, VERY MUCH of the opinion that Vercure and VerRaise need to be pre-50 skills.



    Some good notes:
    A)I like VerFlare/VerHoly being replacement skills now; that was a good import from PvP. I've accidentally hit my old keybinds for them and lost the proc several times, but that's my own fault and muscle memory that will fade with use.

    B)The AoE spell rotation feels a lot better than scatter spam.
    (12)
    Last edited by Valavaern; 07-01-2019 at 05:59 AM.