Only 9 things removed from the bars. I really don't understand removing larges from us but if we've been buffed to the point of not needing it? If it was just something you wanted to hit as often as possible and now it's just always on... okay. Cleric stance fading away, the last hint of the relic, now gone.
But I wax poetic. Lets clean my bar of everything, and have a look at things afresh again.
Repose. Sleep, the friend of every starting BLU is now a friend to every struggling solo healer. Lucid healing without the drop in agro feels strange to me. It's when a tank is doing the worst, and is least able to maintain agro, that I am most likely to pull agro away by healing "too much". If any class was going to keep agro reduction, I expected it to be healers. Rescue, the ultimate trolling tool. Never change.
I'm honestly looking forward to Enhanced sacred soil...
1. The only "class" action left on a sch, is resurrection? Ruin is left as a class action on SUM... this must be some kind of 1.0 legacy code stuff, only way it makes sense at all.
2. Now that it doesn't matter anymore, I guess I need to ask myself an important question. What one of these two fay goes better with my outfit? I don't need both on my bar anymore. (I went with Selene)
3. Ah, largess is now wrapped up in fey illumination, got it.
4. I don't quite understand deployment tactics. If I cast a shield, and in 30 seconds the shield is still up because no damage was taken, I use a 2 minute cooldown to recast the shield, instead of a no cooldown spell that takes 1% of my mana?
Okay, so the base heal of the minion is down to 150. Means more maintenance healing done by me, means probably a shift of my behavior to use succor more, to make sure the nontanks get healed consistently. Does putting the regen onto the minion mean that regen ticks won't cause me to gain agro? Is that why it seems to have been stripped from everything that used to give regen?