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  1. #61
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Varushkin View Post
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    If you are going by Momo Sama as he is the one recording this video, he did a total of 5k dps as a healer, was lowest dps for the whole group, and did nothing but spam Broil II and keep his Miasma, Bio II, and Miasma II up, and then mainly let his faerie do the healing, he only cast Galvanize and Succor a grand total of 2 and 3 times. They give a link in the video description for the parse breakdown. And you are saying you WANT more buttons to push for more complexity yet your "level of play and complexity that I as a FFXIV player love" is this simple rotation??

    What you are whining about is that you are actually having to do your job and not just leave it to your pet. Look at classic WoW, a healer in there barely did any DPS and that was only if they were geared enough to have the extra time to spare to toss on a DoT. They haven't "dumbed down" healing, they have made it more about actually being the Healer instead of being the DPS who can use a Cure spell. Just like Tanks are actually Tanks again instead only being DPS who can take a hit, cause now they aren't trying to DPS Tank everything and are generating enmity with everything they do so long as they have the Tank Aura on. The only time a Tank doesn't have that aura on is if they are the off tank who is waiting till the tank swap. Also since they took out Diversion they HAVE to actually tank cause DPS and Healers can't reduce their own enmity generation unless they cut back on DPS or Heals. Healers SHOULD be casting mainly healing spells, if they can toss out a damage spell or DoT now and then, great, but keeping people alive if better for the DPS than trying to do the DPS yourself.
    (1)

  2. #62
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Have you read the rest of this thread at all? I double checked what you said about Momo and he wasn't the lowest the lowest was the AST.

    All of the DPS that both the healers did in that video, if Yoshi-P and his devs are to be believed did nothing but contribute to the entire party. Let's remove the 10k DPS that both of the healers put out. That pulls their combined total output to only 43k DPS. That would most likely cause the entire part to wipe due to a hard enrage.

    That is what I'm talking about with the gutting of our healers offensive capabilities. As I said before if Yoshi-P and the devs are to be believed in the regard that Healer DPS isn't accounted for in any content. That doesn't make up for the classes feeling as it has been described. Clunky, sluggish or gimped.

    I simply want that capability back and on top of that I feel like if the devs were to put them back in a way to where "older" content feels a bit more engaging.
    (0)

  3. #63
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Skyclaw726 View Post
    Maybe if the tanks stopped pulling everything i can DPS more. As it stands since every tank mega pulls i have to use absolutely everything just to keep them alive, i would LOOOOVE to throw out a Holy or two but as a healer my number one duty is to keep everyone alive. If that means it takes a bit longer to beat trash or a boss then so be it.
    This, 1000000% this, I play as all 3 roles, I have my Tank, my Healer, and a few DPS I like to play as, I switch them around so I can keep a good idea on each role's view of a dungeon/trial/boss/etc. I HATE being a healer when I get a tank that wants to pull a group of 4 with a group of 5 and then try and grab the patrol of 2 as well and then bitches cause he dies cause he went Sprinting ahead of me out of my range. Sorry but the dungeons shouldn't be Mega-Pull to the boss and then fight the boss, it's suppose to be set to do each pull in it's set group. And I get the same hate as a DPS when the tank does it that way as well, here I am spamming my AOE rotation till I'm blue in the face and then seeing all the mobs jump to me after the tank dies. This is especially bad when with a Gunbreaker as they have a skill that apparently drops 90% or more of their HP so I go into panic mode thinking they are about to die, and sometimes they do.
    (0)

  4. #64
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kathryn View Post
    Exactly this, it's a new expansion newer stronger enemies they need to add some semblence of danger and make healers and tank feel abit more cautiously the first few times ina dungeon until they are geared for it, but eh who am I kidding people these days never give anything a chance, my bf for example is alrdy dps'n while healing and we've had no wipes so far.
    The only thing they did was give everything a stacking invuln debuff. That is all. The reason healing is hard is now virtually the other players fault for not dodging properly. Hope you guys have strong backs. From a tanking perspective, it seems like the other responsibility is thrown on us as well, much less self healing it seems, and sometimes saving a wipe is left to our ability to group mitigate/mitigate the healer/mitigate the other tank if they dont dodge. All thats left now is to add some near impossible dps checks, and youll have the biggest flamestorm of blaming x or y person for x or y thing. Already seeing it now, in new trials and dungeons.
    Also, the trust healers all DPS all of them.
    (0)

  5. #65
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Skyclaw726 View Post
    Maybe if the tanks stopped pulling everything i can DPS more. As it stands since every tank mega pulls i have to use absolutely everything just to keep them alive, i would LOOOOVE to throw out a Holy or two but as a healer my number one duty is to keep everyone alive. If that means it takes a bit longer to beat trash or a boss then so be it.
    Unless you're a WHM, it's better for the tank to pull big and let the dps do their jobs since SCH/AST aoe isn't much to speak of.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #66
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Deceptus View Post
    I think SCH's have gotten to the point they have TOO many heals. Someone else pointed out we have 19 skills with heal potency on them.

    That's entirely too much.
    SCH should have never been given Indom; fite me IRL Gen Discussion. Healer design took a nosedive in Heavensward with SCHs only getting one new shielding ability (Deplo) and no new fairy abilities (unless you count Dissipation lol). The entire core concept of the class - preventative measures and tactical ability use - got dumbed down to "smash Indom and go back to DPS". Stormblood only banged this in by introducing Excog and Fey Union, more souped-up direct healing that look like they belong more in a WHM kit than a SCH one. Yes, I get there is only so much you can do with barriers as a concept while still keeping them balanced, but think about how little SCHs use Adlo, Succor, and Sacred Soil (pre-ShB at least) simply because they have stronger, cheaper, oGCD direct healing options in lieu of preventative barrier applications. To me it's not even about DPS, it's that SCH feels more and more pushed away from actually being a SCH and more into "WHM with half your spells on the fairy instead of you". And IMO it's been going that way since HW.
    (2)

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