Some of you all are starting to point out some of the finer points where this discussion is concerned.

I as a player want to be engaged no matter what I'm doing. Healing, Tanking, DPSing it's all the same to me and all of it I push as hard as I can. Due to being exposed to the higher level of play at the end of 2.0-4.0 I have developed a certain mentality. That mentality is demonstrated even when I'm doing those dungeons I'm examining every part of it. Where can I heal, where can I get away with standing in an AoE to slide cast one last Ruin or Fire I. Boss is about to do something big ok treat it like the ultimate attack from <insert any primal fight here> throw down Sacred Soil use shields something to mitigate the incoming damage.

I've said it before and I'll say it again if you are the kind of player that doesn't want to DPS as a healer or tank then that's fine. Make sure that you are still fulfilling your job with it's utility. In regards to some of the responses concerning "older" content I say this. When the devs take away some of the things that we've had before it feels almost unbearably boring. As a Scholar I used to be able to apply my dots bane keep those dots up while healing the party all the while spamming my oGCDs inbetween to keep things rolling smoothly. Since they've taken that away from us I'm standing there waiting for damage to come out... yay... I feel that the older content as we are pushing forward with all of the newer stuff is neglected severely. Sure it's not supposed to be complex and it's kind of there to show you what the rest of the game has in store for you as a new or returning player.

Look at it like this. Take the changes made to surecast and I'm sure the other anti-knockback abilities. Fights like Shinryu that almost require you to use such abilities would now feel nearly impossible to do effectively. 2 mins? You'd barely be able to get it back up before here comes the next tidal wave. All of this is of course if your are syncing the content down. Oh right who in the world would do that? I know that I personally would just to teach whoever wanted to learn that fight.

I'm trying really hard to not sink to the level of saying "git gud". That statement or retort doesn't do anyone any good if you can't simply take just a little time and explain a fight or how a class/job plays. I won't say that the idea of teaching newer players falls solely on the shoulders of Mentors. I do however feel like it is the responsibility of those players who have experienced the content to educate the other players that have not. Those with discord servers and those with discord accounts should and probably are actively using it to help reduce the walls of text when trying to explain something.

So here's the question. What can we suggest to the devs to help make the most content feel more engaging at any level?