Quote Originally Posted by Priya View Post
I see no problems with healers being made to heal more as long as the developers create fight mechanics to compensate; this is a trinity mmo after all. By that I mean there should not be these peaks and valleys in raid/tank damage where healers can get everyone up and then spend a while dps'ing before the next damaging mechanic; if there is not more persistent healing needed, I can understand being upset with the changes. Healers DPS while healing in every trinity MMO, but this is the only one that typically behaves more like a non-trinity.
The thing is, I did the new EX trials and I still spend most of my time doing DPS, throw a oGCD here shield the tank there, back to glare I go. And it's not like I'm giving my co-healer hell by not healing, they spend just as much time as me doing DPS. That said I'm not even using my full healing toolkit for the most part, because the damage just doesn't call for it.