https://www.youtube.com/watch?v=uc2X2MuOL-M
Brian from Work to Game is saying in this video exactly what I'm thinking about. The goal of a healer is to keep the party alive during the encounter whatever that may be. This is not an excuse to be standing around doing absolutely nothing while waiting for the next bit of damage to come out. Anyone as a healer SHOULD be contributing to the overall DPS of the party IF and only IF they are comfortable with that effort.
I look at it like this. You are wherever you are and your trying to save up to buy something special. Great you've given yourself a goal, however, things aren't panning out. Wouldn't it be nice to have the extra little bit of effort to make up that difference that's needed to get your special items? Healers being able to crank out the DPS WHILE healing is nothing but a boon to those the healer is with.
With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly and that's what I have the biggest gripe with. I'm the kind of person that wants to give everything I've got and more. The devs taking nearly all of our offensive abilities to achieve this "healer always be healing" mentality is a detriment to groups. We've lost some of the utility as it were to make that push where the actual DPS may be lacking. We've all been there we've all seen that some DPS simply do not understand how to play their jobs properly and the entire party suffers for it. You can't sit there and tell me this isn't the case?
Does this mean that I expect the healers to do nothing but DPS. No absolutely not. All I'm saying is that the value of a healer that can DPS and heal while it may be taxing is a great thing. I just had a thought as well... Narrowing this trinity down to where tanks don't necessarily have a hate combo any more, dps are still expected to put out their maximum effort, and the healers only really being able to heal. It also narrows the pool of those bad players who are always saying "welp it's the healers fault for not healing" or "DPS standing in fire DPS higher". This is already an awesome community. We've all seen that and together, should the devs do something to give us even some of what was taken back. We can help those who are struggling to understand. That is what I believe in.
I'm going to keep pushing this, because this is what I believe is right. Not because I want to see the skill gap between players grow. It's because it's for the better of all of us.

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