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  1. #1
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    https://www.youtube.com/watch?v=uc2X2MuOL-M

    Brian from Work to Game is saying in this video exactly what I'm thinking about. The goal of a healer is to keep the party alive during the encounter whatever that may be. This is not an excuse to be standing around doing absolutely nothing while waiting for the next bit of damage to come out. Anyone as a healer SHOULD be contributing to the overall DPS of the party IF and only IF they are comfortable with that effort.

    I look at it like this. You are wherever you are and your trying to save up to buy something special. Great you've given yourself a goal, however, things aren't panning out. Wouldn't it be nice to have the extra little bit of effort to make up that difference that's needed to get your special items? Healers being able to crank out the DPS WHILE healing is nothing but a boon to those the healer is with.

    With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly and that's what I have the biggest gripe with. I'm the kind of person that wants to give everything I've got and more. The devs taking nearly all of our offensive abilities to achieve this "healer always be healing" mentality is a detriment to groups. We've lost some of the utility as it were to make that push where the actual DPS may be lacking. We've all been there we've all seen that some DPS simply do not understand how to play their jobs properly and the entire party suffers for it. You can't sit there and tell me this isn't the case?

    Does this mean that I expect the healers to do nothing but DPS. No absolutely not. All I'm saying is that the value of a healer that can DPS and heal while it may be taxing is a great thing. I just had a thought as well... Narrowing this trinity down to where tanks don't necessarily have a hate combo any more, dps are still expected to put out their maximum effort, and the healers only really being able to heal. It also narrows the pool of those bad players who are always saying "welp it's the healers fault for not healing" or "DPS standing in fire DPS higher". This is already an awesome community. We've all seen that and together, should the devs do something to give us even some of what was taken back. We can help those who are struggling to understand. That is what I believe in.

    I'm going to keep pushing this, because this is what I believe is right. Not because I want to see the skill gap between players grow. It's because it's for the better of all of us.
    (1)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varushkin View Post
    With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?

    We were never meant to dps the entire fight. That healing was so unnecessary to allow it was a flaw in the design. Our dps contribution is meant to be windows as the fight allows and part of being an accomplished healer was finding those windows. But if you were the type of healer who focused dps over your primary role, who made the argument against using a healing ability so as not to waste a dps tick, you're going to have trouble in this expansion.

    I personally have no trouble, but I long ago learned how to find those windows and balance my roles. I see this as nothing but good for the healing community, as the game is finally reinforcing our primary role.
    (1)

  3. #3
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?
    Sorry but what game have you been playing? Because from what I can see it's not much different. Leveling dungeons feel a tad harder, just like in SB and HW because we're suddenly at min ilv instead of massively overgeared.. But even then most healers i get do loads of dpsing. Heck we did a wall to wall pull and the WHM happily spammed holy with the occasional shield/ogcd heal or their new instaheal. If anything it's the SCH/AST having a bit of trouble because of mana issues.
    (0)

  4. #4
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Beelhi View Post
    Sorry but what game have you been playing? Because from what I can see it's not much different. Leveling dungeons feel a tad harder, just like in SB and HW because we're suddenly at min ilv instead of massively overgeared.. But even then most healers i get do loads of dpsing. Heck we did a wall to wall pull and the WHM happily spammed holy with the occasional shield/ogcd heal or their new instaheal. If anything it's the SCH/AST having a bit of trouble because of mana issues.
    I've been playing XIV for the last 6 years since beta. I also played in the beta and full release of 1.0
    (0)

  5. #5
    Player
    Beelhi's Avatar
    Join Date
    Sep 2015
    Posts
    148
    Character
    Skye Zeer
    World
    Twintania
    Main Class
    Sage Lv 90
    Quote Originally Posted by Varushkin View Post
    I've been playing XIV for the last 6 years since beta. I also played in the beta and full release of 1.0
    I responded to the person I quoted, you I agree with mostly :P
    (0)

  6. #6
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TaleraRistain View Post
    So the game is keeping you busy the entire fight with your primary role and you somehow think this is a bad thing?

    We were never meant to dps the entire fight. That healing was so unnecessary to allow it was a flaw in the design. Our dps contribution is meant to be windows as the fight allows and part of being an accomplished healer was finding those windows. But if you were the type of healer who focused dps over your primary role, who made the argument against using a healing ability so as not to waste a dps tick, you're going to have trouble in this expansion.

    I personally have no trouble, but I long ago learned how to find those windows and balance my roles. I see this as nothing but good for the healing community, as the game is finally reinforcing our primary role.
    I never stated that I pushed DPS at the sake of healing output. I simply know when to heal or when to prepare to heal like yourself while pushing the DPS. It's been that way since it was relaunched 6 years ago. Does this mean that the original idea was flawed. I don't believe that at all. What I do believe is what I said at the beginning of this thread that we are moving to an over casualized position.

    We play games to feel some sort of achievement. The reward for overcoming complexity and challenge feels far more rewarding than being rewarded with something like a mobile game. *shudders*
    (0)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varushkin View Post
    I never stated that I pushed DPS at the sake of healing output. I simply know when to heal or when to prepare to heal like yourself while pushing the DPS. It's been that way since it was relaunched 6 years ago. Does this mean that the original idea was flawed. I don't believe that at all. What I do believe is what I said at the beginning of this thread that we are moving to an over casualized position.

    We play games to feel some sort of achievement. The reward for overcoming complexity and challenge feels far more rewarding than being rewarded with something like a mobile game. *shudders*
    Being able to Largesse and Regen or Medica II and have it last nearly the entire fight while we did nothing but dps because there was nothing keeping us actively healing is a hell of a lot more casual to me. We can't lean on those like a crutch anymore. We need to maintain them if we want to take advantage of those abilities.

    I was bored as hell with Regen and Forget It and just Holy spamming. That's what makes me want to turn on Netflix. I'm happy we have to heal constantly. It's long overdue.
    (0)

  8. #8
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by TaleraRistain View Post
    Being able to Largesse and Regen or Medica II and have it last nearly the entire fight while we did nothing but dps because there was nothing keeping us actively healing is a hell of a lot more casual to me. We can't lean on those like a crutch anymore. We need to maintain them if we want to take advantage of those abilities.

    I was bored as hell with Regen and Forget It and just Holy spamming. That's what makes me want to turn on Netflix. I'm happy we have to heal constantly. It's long overdue.
    I never really cared for WHM for that reason to some degree. However playing as an AST and SCH was in my opinion far more challenging because it wasn't just one attack like WHM. All healers have been "gutted" to where we have essentially 1 DoT and 1 Direct Damage spell like Ruin, Stone, Malefic, and yes your holy. I've looked at the newer abilities for each of the healers from 70 to 80 this doesn't really change. It goes back to what some have already stated in this thread. The content that SE has put out for us needs to reflect the changes. Some of the footage and points of view even in this thread seem to suggest otherwise.
    (0)