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  1. #11
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Healer complexity has gone down however... Kiss doing deeps good bye
    (0)

  2. #12
    Player
    Nomuno's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Vul Kandosii
    World
    Sargatanas
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Varushkin View Post
    I would like to start this thread by addressing Yoshi-P.

    Yoshida-san,

    I have played Final Fantasy XIV for a very long time and I've personally praised you on more than one occasions for bringing this glorious game back from the place it came from. To that end, I will always cherish the time I've spent playing, building friendships and bragging about how I feel this MMO has solved the itch that no other MMO has.

    Thank You!

    With that being said however, I feel like this recent turn of events has left me feeling a little put off by the changes that Shadowbringers has brought. I myself, have played every class up to level 60 at least and some even up to level 70 with Stormblood. I am very much aware of the so called player skill gap between newer and older players such as myself. I have even taken it upon myself to teach those players who have a lesser understanding just to bring them closer to my skill level. Apparently this is not enough to get away from the over casualization of the game.

    I don't believe that it is right to essentially bring those players who have taken the time to learn the intricacies of their preferred roles and bring them down to only doing one thing. I'm referring to the healers specifically with this point. I for one was very much so looking forward to the days of seeing myself dole out 4k plus DPS as a Scholar. While this may not be as high as some other players it was a milestone in my own mind. However, with these changes I feel like we'd would be lucky to achieve 1k DPS while maintaining the parties health.

    So let's look at this from the newer players perspective for a moment. It is entirely up to that player to determine how much or how little effort they want to put into a game like this. If they want to become better at the job that they play they will put forth that effort. Likewise if they only want to loaf around and just see the sites that's on them.

    Taking away the complexity of any job isn't the answer to this conundrum. I am only bringing this up because through your work and the work of your entire team at Square Enix's headquarters in Japan. You have made an HUGE impact on the community at large. That same community that is driven to being the most welcoming of newer players and even returning players. I've never come across another MMO community that has been this "well behaved", most of the time. I can and will acknowledge the faults of the so called "toxic" players out there. Surely though they can't make up the majority of this community?

    I'll leave this thread to that same community that I've been talking about. Let them be heard and with a lot of love and a little effort. We can make this expansion the expansion it needs to be.

    Look, healers should be healing. Not worried that they do enough DPS. Sorry, I actually agree with the change


    Quote Originally Posted by Varushkin View Post
    Healer complexity has gone down however... Kiss doing deeps good bye
    Then play a dps? Stop clamoring about it
    (16)

  3. #13
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nomuno View Post
    Look, healers should be healing. Not worried that they do enough DPS. Sorry, I actually agree with the change




    Then play a dps? Stop clamoring about it
    So you enjoy playing a class that, due to these changes, feels boring? I've seen players like yourself and if healing is all that you want from playing such a role then so be it. It's one thing to play like that in a regular dungeon but to me if the healers can help out in a raid like environment. ergo. primals, 24-mans and the 8-man content. I feel like it's worth feeling like you are pulling your weight on top of healing. Popping off one DoT and maybe spamming one spell like Ruin or Stone isn't enough for me.
    (0)

  4. #14
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    (0)

  5. #15
    Player
    Conando's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Rostythgar Onasch
    World
    Mateus
    Main Class
    Warrior Lv 100
    Let’s be real. People are wiping to even the bosses in the first ShB dungeon. Mechanically it still expects people to not be screw ups.
    (3)

  6. #16
    Player
    cougarel's Avatar
    Join Date
    Jun 2015
    Location
    Ul’dah
    Posts
    140
    Character
    Sophia Miyuki
    World
    Spriggan
    Main Class
    White Mage Lv 90
    I don't know how for you is boring since i had to literally time my healing perfectly to do dps as well as a Whm, OP. Either we are playing a different game or you in fact haven't touched healer since the expansion has been on.
    I don't have down times and no time to yawn at this point and the time passes faster than idling and pressing my 2-3 buttons to dps only like it was before.

    My 2 cents.
    (8)
    There is no limit that can not be passed

  7. #17
    Player
    NekoNova's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    470
    Character
    Olivar Starblaze
    World
    Ragnarok
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Varushkin View Post
    I'd like to leave this link here in the forum to show what I'm talking about. This link will show the level of play that has been forfeited by "dumbing" down healer play to only healing.

    https://www.youtube.com/watch?v=8r5K4DcigfA

    This singular video shows the level of play and complexity that I as a Final Fantasy XIV player love.
    Yeah, and that's not the kind of complexity you can enforce in a MSQ/casual run of the game.
    Keep that stuff in Savage for people that do Savage.


    I personally feel the changes to be good.
    I picked up Summoner this expansion, and I'm enjoying the class.
    I can keep up with other DPS, and I'm above the tank and healers.


    Is my rotation perfect? far from it, and I hope to get better at it as I play more.
    The first dungeon in ShB was challenging enough, and with a few tweaks here and there, they did a good Job.
    (2)
    Olivar Starblaze
    Onion Knight - Lalafell Carbuncle Retainer
    <TASTY>
    Ragnarok Server

  8. #18
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I am all for simpler rotations and harder boss fights.
    (3)

  9. #19
    Player
    Varushkin's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    17
    Character
    Varushkin Kilgorum
    World
    Diabolos
    Main Class
    Marauder Lv 70
    https://www.youtube.com/watch?v=uc2X2MuOL-M

    Brian from Work to Game is saying in this video exactly what I'm thinking about. The goal of a healer is to keep the party alive during the encounter whatever that may be. This is not an excuse to be standing around doing absolutely nothing while waiting for the next bit of damage to come out. Anyone as a healer SHOULD be contributing to the overall DPS of the party IF and only IF they are comfortable with that effort.

    I look at it like this. You are wherever you are and your trying to save up to buy something special. Great you've given yourself a goal, however, things aren't panning out. Wouldn't it be nice to have the extra little bit of effort to make up that difference that's needed to get your special items? Healers being able to crank out the DPS WHILE healing is nothing but a boon to those the healer is with.

    With that being said I still feel like being a healer in Shadowbringers has me doing nothing but healing constantly and that's what I have the biggest gripe with. I'm the kind of person that wants to give everything I've got and more. The devs taking nearly all of our offensive abilities to achieve this "healer always be healing" mentality is a detriment to groups. We've lost some of the utility as it were to make that push where the actual DPS may be lacking. We've all been there we've all seen that some DPS simply do not understand how to play their jobs properly and the entire party suffers for it. You can't sit there and tell me this isn't the case?

    Does this mean that I expect the healers to do nothing but DPS. No absolutely not. All I'm saying is that the value of a healer that can DPS and heal while it may be taxing is a great thing. I just had a thought as well... Narrowing this trinity down to where tanks don't necessarily have a hate combo any more, dps are still expected to put out their maximum effort, and the healers only really being able to heal. It also narrows the pool of those bad players who are always saying "welp it's the healers fault for not healing" or "DPS standing in fire DPS higher". This is already an awesome community. We've all seen that and together, should the devs do something to give us even some of what was taken back. We can help those who are struggling to understand. That is what I believe in.

    I'm going to keep pushing this, because this is what I believe is right. Not because I want to see the skill gap between players grow. It's because it's for the better of all of us.
    (1)

  10. #20
    Player
    cougarel's Avatar
    Join Date
    Jun 2015
    Location
    Ul’dah
    Posts
    140
    Character
    Sophia Miyuki
    World
    Spriggan
    Main Class
    White Mage Lv 90
    I love the fact that you generalize all the healers in the same group, yes there are some that don't enjoy dpsing and will only heal , but we those the rare bread are always trying to top our best by doing both and in some instances solo heal if the ot heal is dead or just playing bad.
    At this point it just throwing gasoline on fire on the old subject of healers not dpsing.
    (5)
    There is no limit that can not be passed

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