Quote Originally Posted by ApolloGenX View Post
I am really enjoying SHB... but I am having trouble understanding what they are doing with the light theme.

No spoilers, I just don't get the "Forgiven" tag on monsters... or the "Sin Eater" taxonomy.

It seems like they are confusing elemental light and religion.... and it is confusing to me.

I don't understand why instead of this they aren't using names like "radiant" and "luminous".

To me, they seem to be confusing "holy" and elemental light, so there is this strange quasi religious connotation to stuff.


It just feels like the game is borrowing heavily from D&D on the theme without any of the context. Maybe it's just me lol.... but I also don't want the same to happen with darkness/shade in a future expansion where they have some kid of evil connotation. I was never comfortable with them implying that shade/dark was bad and I don't want that to be a future theme. As both an AST and as someone that happens to love the nighttime and sleep, I happen to feel like darkness can be comforting, relaxing, and peaceful.
Op, I think it's just you. We have Voidsent which are being from the world that was swallowed up by Darkness but did you complain about them looking like demons? Light, dark, it doesn't matter because too much in abundance in this game is harmful. Heavensward dealt with pseudo religious dogma. SHB is just a world devoured by primordial light element, no real religion tone too it other than what you read into it.