Hmm? Oh we’re still doing this? Uhhhh....idk pretend I said something snarky and roll with that I guess.LOL. Reading comprehension level? It's almost less than 0!
I displayed quite well every little bit of agression and dislike to your tantrum, and not in the least I hid behind pretty kind words and sarcasm like you ;D
Take a hint. Off the horsey you go! And while you are at it, grow up! And try to be a little less entitled ;D
And this is basically all I’ve been trying to get at from the get go.Gotta side with the ones not liking the Dark Knight changes. Since the release of Dark Knight, it was my go to Tank. I played Warrior and Paladin as well, but Dark Knight was always my favorite. I heard a lot of complaints about the Job in the past, but rarely ever cared about any of them. I was never a number cruncher, never will be. All that mattered to me was that the Job was fun to play. Mitigation might not have been optimal, it might not have been a beast like the Warrior, Blood Price was nerfed to oblivion (ok, that one bothered me >_< ), but to me, the Job was still fun to play. I always stuck with it and never wavered. But now... now I am contemplating switching to Gunbreaker, because Dark Knight ceased to be fun. It's a viable Tank, but it now feels boring, and that's the worst thing you can do to a Job.
that's the thing I dislike the most, don't get me wrong DRK pre 5.0 was a borderline "gimmick" tank that needed tweaks.... but making DRKs into WAR's more gimmicky, less potent and slightly less useful little brother isn't the way to fix the classMy biggest problem with DRK as I said in another post is if I wanted to play a Warrior I would of played a Warrior. I've hated warrior gameplay from the start of ARR up to SHB, just never felt good or meshed with me.
Now they went ahead and made DRK into a WAR, with slightly different seasoning. Since it feels like 4.0 WAR, and plays like 4.0 WAR, my interest in it is waning to non existent. Abyssal drain was also a hugely fun move during AOE pulls, but it was converted into a boring OGCD. I would of had less complaint if they made DRK 5.0 into something different, even if I didn't like it much at least it would of not been 4.0 WAR. If you LOVE dark knight now, you probably also LOVE warrior.
Last edited by Gariored; 07-04-2019 at 04:35 AM.
They made it easier for tank swapping and it feels and I enjoy using fewer buttons plus I didn't lose my DPS as a paladin.
I don't usually chime in on topics like this but I feel like I need to get my thoughts out. First off, if you find enjoyment in the way that tanks play now, I'm happy to hear that ^^ For me, I can't really put my finger on why the enjoyment has gone, but I believe it has something to do with the removal of the emnity combo and the hard hitting combo. Maybe it goes deeper into the removal of the off-tank stances, but for now I'll focus on my main issue. Right now, I guess off-tank feels fine, but as a main tank, to me when I'd be the MT and I'd use my dps combo as paladin, I'd feel like I was doing more than what was expected of me. And yeah, that's just a feeling but it made me find more enjoyment in the job. It was an optional thing, like you could just spam your aggro combo and have no risking of losing aggro, or you could help out a little more with the dps and use your other combo. The choice was there. This is probably a very underlined issue compared to other people's problems with how the tanks play now, so sorry for that![]()
What's even the point of HAVING a stance now? They might as well just have a class toggle button for Main Tank/Off Tank for aggro generation, because that's what it feels like.
PLD is alright, but DRK is improved in its general effectiveness but it's also now pretty boring to play, as well as having Living Dead STILL be utterly useless. I mean, it's not as bad as GNB's Superbolide, but it's close.
Honestly Dark Art spam for every GCD was zzzzz.
Last edited by Johaandr; 07-04-2019 at 12:04 PM.
It could have been less boring it it gave you different effect instead of just potency increase. In fact, it never should have given any potency increase because DPS trumps all.
The heal for soul eater, a damage/speed buff from syphon strike, a dot for bloodspiller, an AoE at half the potency/half the blood refill for TBN, etc...This way, you would have spend Dark Arts differently each time.
Last edited by Reynhart; 07-04-2019 at 02:50 PM.
Oh me oh my the thread is still going? Tad surprising that the more "vocal" people didn't just make new ones. As I said before I love new drk. Only tweak it needs to me is make bloodspiller 300-350 mp regain or just 250. I get it's lower as its the single target spam but a lil bit more would be nice.
Other then that I'm good. Heck I picked up dancer and I'm not sold on it atm. En avnt is a completely useless skill that gets two upgrades that take up skill slots that coulda been used for something better, and then we have during walts... so situational you should just remove it from the bar for the use you'll get out of it.
Those are real issues with a class. 2 skills with one that gets pointless upgrades purely for filler nothing else. Increase walts to 300 potency and then it's better with the partner effect.
Now will I say dancer is broken or bad to play? No but as far as a dps goes it feels lacking and the skills more or less blend together so it looks repetitive. But if people enjoy it as is that's fine my me have at it. Would I love some changes? Yes. Do I expect it will get changes? No. Not this soon.
Oh can't edit but I also forgot imho making curing waltzs a 10% buff to healing received party wide is what I'd prefer as to me it'd be more useful that way but that's my opinion. Tons of people love dancer so ant changes ever will probably happen at 6.0 or later
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