Oh the irony with that quip about being condescending and passive aggressive.Don't hide behind that trying to be civil argument, you are condescending, and passive agressive towards anyone that has an different opinion than you, get out of your high horse.
Also, aren't YOU the thick headed brick wall? Trying to enforce your dramatic opinions about how bad and broken the classes are so hard, that everyone else is wrong? Please, if you can't take a heated discussion, don't start one. I'm not the one calling you namesNot untill now at least
There was nothing passive about my posts, so I kinda missed your point.
And I love it when people like you try to go all righteous. You aren't.
DRK is fine, nowhere near as bad as you make it out to be, you just don't like it, deal with it.
Last edited by Scremin; 07-03-2019 at 01:43 AM.
Vegeta what does the the scouter say about his irony level?
ITS OVER 9000!!!!!!!!
LOL. Reading comprehension level? It's almost less than 0!
I displayed quite well every little bit of agression and dislike to your tantrum, and not in the least I hid behind pretty kind words and sarcasm like you ;D
Take a hint. Off the horsey you go! And while you are at it, grow up! And try to be a little less entitled ;D
Last edited by Scremin; 07-03-2019 at 04:56 AM.
for me DRK change are resumed in 1 sentence: "In SB DRK had a broken limb (performance), it's been healed... but we traded it for a head trauma (gameplay) caused by taking a big axe on the head."
Holding aggro was never even remotely a problem until late Stormblood, and even then it was only because we were using DPS stance instead of tank stance, and still was rarely an actual issue. Holding aggro has NEVER been the challenging part of tanking in FFXIV. It's managing your defensive cooldowns, doing mechanics, and maximizing your DPS that have always been the skill-related part of tanking.
"Women are meant to be loved, not to be understood." ~Oscar Wilde
I'm genuinely confused about people complaining about 5.0 DRK's "spammy" nature. Back in 4.0, DRK gameplay was spamming their enmity combo once at the very beginning of the fight, then spam their Souleater combo over and over, weaving in Dark Arts, using the occasional Bloodspiller with more Dark Arts, weave in the occasional oGCD with more Dark Arts, while being buffed by Blood Weapon's haste which let them attack faster, which meant faster Souleater combos. DRK's complexity back then came from managing their MP so they had enough to use as many Dark Arts as possible while holding on to TBN for mitigation and a free Bloodspiller/Quietus when it popped without either running out of MP nor letting it overflow.
Now in 5.0, DRK's gameplay is spamming the Souleater combo over and over, weaving in Edge of Shadow, using the occasional bloodspiller, weave in the occasional Carve and Spit, all while being buffed by Blood Weapon to help regen more MP in order to be able to weave in more Edge of Shadows during their burst phase, granted by Delirium allowing them to spam Bloodspiller five times in a row, all while Living Shadow does its own thing in the background. Their complexity comes from timing their MP spending and regenerating to maximize damage output in burst windows without sacrificing TBN's mitigation unless safe to do so and having enough blood to use Living Shadow on cooldown.
And now we have people saying 5.0 DRK is ruined and massive arguments.. unless I got something horribly wrong (which please, correct me if I did), the spammy nature of the job seems the same to me in both expansions, just focused around different skills. I understand those who say they don't like how the job plays, and that's fine since everyone has their own opinion, but I don't understand those who say 4.0 DRK was so much better and that 5.0 DRK is completely ruined and unplayable when the changes really aren't that big. It's always seemed like a really spammy job, it's just a slightly slower spammy job now. And no, the enmity combo added absolutely nothing.
It's fine not to like a job's gameplay, but don't assume that just because you dislike it then everyone else will dislike it too. The job itself is fine on a statistical level, it's not significantly weaker than any of the alternatives (for the most part), nor would people be at a disadvantage for playing it over any of the others. Likewise, don't assume that because you like it everyone's happy with it too. Opinions are something everyone has, and they all need to be respected.
That said, more would be gained by explaining what you don't like and offering ideas on how to improve a job as opposed to simply saying the job is ruined and that you're quitting playing it and constantly remind people over multiple threads just how upset you are with a job and how much you hate the changes. People care about the former, not so much about the latter.
tl;dr - 4.0 DRK and 5.0 DRK are almost identical. Let those who enjoy the job enjoy it and don't look down on those who don't. The only issue the job has is gameplay feel and there may be others who enjoy it, even if you do not.
At least, this is just what I think.
Last edited by Kaozurei; 07-03-2019 at 04:22 PM.
For me that's exactly the issue. DRK still has, in my opinion, the same design flaws it gained in SB, but with even less skills to break the monotony, more spamming thanks to Delirium and less interesting Blood building.
On a sidenote, I felt more engaged when using Dark Arts to enhance a skill than to use Edge/Flood that are completely disconnected from everything else.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
OP is hyperbole and reductio ad absurdum to the extreme, to the point of being meaningless.
It's like saying, "Hey, this cucumber, that broccoli and that green pepper are all green! They're all the same thing!"
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