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  1. #31
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by gman1311 View Post
    Then play another job (This is bait! Don’t blow your top off.)
    don't worry i dont bait, but i hope you understand a person like me that fell in love with DRK since 3.0 release in a way that i dind't care much being underpowered a entire expansion don't like this, hell i even save to buy the collector for the DRK statue, i just want DRK true flow back thats all.
    (1)

  2. #32
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by ElysaProudmoore View Post
    Tanks are completely monotonous and boring now. TYVM.
    pls enjoy your generic combo + generic aoe combo.

    Use my aggro generating ability, hit a mob, go afk. Heaven forbid you'd have to actually put some effort into tanking.
    The only fun part was being able to swap stances and play around with cooldowns while tanking... seriously im depressed. really really dissapointing.
    Spam 3 buttons, pop a cooldown now n then, perhaps side step an orange circle from time to time, hooo weeee wow what a blast....

    DRK is just a trainwreck, do you even test things before releasing?
    Other tanks have just been gutted in the worst ways....
    Basically you removed skills that generated aggro to trivialize aggro generation, and took away anything that made each job feel unique, sure the abilities are different colors and each job uses a diff weapon and has a different stance, but from a gameplay standpoint were all just blending together now.

    I dont even want to think about how horrible level sync will be with this.
    ....could go on about it but i wont as nothing will change.

    Very very sad seeing all MMO's go this route of simplifying things endlessly/needlessly
    easy game = more subs = more money
    dont believe me? just look at the plethora of cash grabs on the mogstore.
    Have you ever played like content above leveling dungeons? The aggro combo was never used by most classes ever. Aggro in extreme and savage content was never a Tank job outside of the opener and tankswaps.
    I think the only tank who ever used their aggro combo was DRK once during their opener, WAR didn't even needed it for its opener and PLD were never supposed to pull anyway. Outside of this, aggro was fully on the DPS to press their aggro reduction cooldowns once in a while.

    The AOE is absolutely more fun with Stormblood, with all Tanks now having an aoe combo that generates their main ressource. In SB, the only tank who had a fun time doing AOE was the DRK, because he had a somewhat engaging aoe skillset.
    On DRK, yeah, they are a trainweck. SE seriously needs to lower the CDs on Abyssal Drain and salted earth, give Bloodweapon its skillspeed buff back and even better, nerf the cooldown and make edge of darkness more often usable.

    Quote Originally Posted by Nedkel View Post
    Is drk weak with current skill set the same way it was in stoormblood? No? Then the answer is, nothing is wrong with him despite some venom being spit by old drk mains, same old story with this job.
    Developer had no other choice but to rework him completely again.
    Why do you care about DRK? Paladins and Warriors are still better, so you should and have to play them considering that you solely care about performance and not gameplay. So let those who actually care about gameplay criticize the current DRK.
    (8)

  3. #33
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ignimortis View Post
    Where's the DRK then? You know, the fast-paced, high-APM tank who has to manage MP extensively? Because all I see now in 5.0's DRK is "well, we're kinda like WAR now, but with less big numbers".
    Its gone because it was bad and it would be even worse in comparison to current PLD and War if it stayed the same way.
    Action per minute doesnt mean a lot if its one button being pressed multiple times in that minute that is only used to increase damage for action used.

    Quote Originally Posted by T-Owl View Post
    Why do you care about DRK? Paladins and Warriors are still better, so you should and have to play them considering that you solely care about performance and not gameplay. So let those who actually care about gameplay criticize the current DRK.
    You missed the point.
    If job works (it does) then it is fine, developer wont go back to the old version just because there are people who do not like the gameplay of the reworked job that is in a good shape in terms of performance.

    Quote Originally Posted by shao32 View Post
    If DRK flow and personal style was good in the past why change it at all? It have problems like the rest of the jobs in the game for sure but most ppl claim HW was and is still the best version of the job with is everything what we love and is not anymore so this rework was unjustified and the backslash from the old mains is well deserved.
    There was always something to complain about and dev did listen to all these complaints.
    They took now different approach because it wasnt working well, and they did best thing they could have done for this job by just ignoring those who have no idea what they really want. HW was the best if you look at it from rose glasses, there were people complaining about it, were they wrong or right? Apparently SB DRK was all fine and good, then why it wasnt played that much and people complained about everything? It came back to life after a series of buffs, but the design was flawed to the core and i cant imagine SB DRK going into ShB without overhaul.
    (2)
    Last edited by Nedkel; 07-01-2019 at 01:16 AM.

  4. #34
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Nedkel View Post
    Its gone because it was bad and it would be even worse in comparison to current PLD and War if it stayed the same way.
    Action per minute doesnt mean a lot if its one button being pressed multiple times in that minute.
    So you're forgetting about Blood Weapon giving weaponskill haste and lasting up to 23 seconds? You could have it up for 38 seconds per every 80 seconds, in fact. And that was DRK's mechanical identity - you cared about your mana expenditures and often had combos at 2.15 recast timers instead of that sluggish 2.38 or something. That was something to build upon (Darkside gives haste, but only lasts for 20 seconds, for instance, so you have to actively refresh it and watch your mana), and instead we got WAR-lite. It's not bad design, you might not like it, but you can go play WAR.
    (2)

  5. #35
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nedkel View Post
    There was always something to complain about and dev did listen to all these complaints.
    They took now different approach because it wasnt working well, and they did best thing they could have done for this job by just ignoring those who have no idea what they really want. HW was the best if you look at it from rose glasses, there were people complaining about it, were they wrong or right? Apparently SB DRK was all fine and good, then why it wasnt played that much and people complained about everything? It came back to life after a series of buffs, but the design was flawed to the core and i cant imagine SB DRK going into ShB without overhaul.

    they didn't listen at all, in SB lyth and chrono make remakle good feedback threads with the problems and the direction they should take to make the job better at the same time we respect the job gameplay, the devs just ignore everything what we say, they just RIP every DRK mechanic and make it a pseudo WAR and it's insulting.

    there is a diference on complaing about performance and complaing about gameplay, DRKs complaing in SB bcs the job was heavily underpowered compared to the other 2 and wasn't until 4.3 the job finally get some necesary buffs, in HW the job remaind unchanged all the expansion bcs was perfect, there was nothing wrong with DRK play style, dark arts being a bit to spamy? yeah but only bcs we don't have other options to spend our MP and we asked for more options so DA didn't get annoying for some ppl and they remove it.

    this "rework" it's a clear proof that the devs partially listen and they take the lazy and easy way to dealt with it by giving a middle finger to many DRK mains tha love the job.
    (8)
    Last edited by shao32; 07-01-2019 at 07:13 AM.

  6. #36
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by T-Owl View Post
    Have you ever played like content above leveling dungeons? The aggro combo was never used by most classes ever.
    In my opinion, they should have kept the Power Slash combo but make it so that Power Slash gives/extends Darkside.
    They also should have kept Dark Arts to enhance a few skills, and make it work somehow like past Geirksogul where it would take some seconds from Darkside.
    Quote Originally Posted by Nedkel View Post
    If job works (it does) then it is fine, developer wont go back to the old version just because there are people who do not like the gameplay of the reworked job that is in a good shape in terms of performance.
    Turret Bard did work and put good numbers during HW. But people hated the gameplay.
    (9)
    Last edited by Reynhart; 07-01-2019 at 05:00 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  7. #37
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ignimortis View Post
    Where's the DRK then? You know, the fast-paced, high-APM tank who has to manage MP extensively? Because all I see now in 5.0's DRK is "well, we're kinda like WAR now, but with less big numbers".
    Died when stormblood came out.
    (3)

  8. #38
    Player
    silverlunarfox's Avatar
    Join Date
    May 2015
    Location
    Shirogane
    Posts
    1,036
    Character
    Loki Lux
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    i don't feel the tanks are weak but I do feel the TP management removal made it almost too easy to play. However, there ARE still bad tanks out there that can't hold aggro worth a damn. So just cuz it is easy for some of us, doesn't mean its easy for all....otherwise we wouldn't have bad tanks still.
    (1)

    "Within each of us, the potential for great power waits to be released."

  9. #39
    Player
    Ghald's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Wolf Ghaladia
    World
    Kujata
    Main Class
    Samurai Lv 90
    I hate the changes to tanks since SB expansion and it got no better here.
    (1)
    Common sense is not so common anymore.

  10. #40
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Op is probably one of those plds that never leave tank stance and spams their aggro combo 4 or 5 times but still lose aggro to a samurai.
    (6)

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