Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    The other thing that annoys me to no end with the "aetherflow only in combat" thing is:

    There seems to be a variable amount to time from when you damage an NPC to when aetherflow becomes available for use. I've had times where I'll throw a dot and the ability is immediately up. Other times I'll don't and it seems to take a second or so for the game to fully realize that I'm in combat and the ability should be available. This just adds to the clunky nature of the change in my eyes.
    (5)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jerichai View Post
    <snip>
    This is probably the game waiting on a dot tick to register? Theoretically Ruin II should be instant every time although I could be wrong!
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sebazy View Post
    This is probably the game waiting on a dot tick to register? Theoretically Ruin II should be instant every time although I could be wrong!
    Honestly you're probably right. I'm so used to opening a fight with setting up dots that I was just doing that out of habit. I'll given ruin 2 a try when moving with the tank.
    (2)

  4. #4
    Player
    Avih's Avatar
    Join Date
    Sep 2015
    Posts
    44
    Character
    Avih Rivervillage
    World
    Typhon
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Jerichai View Post
    The other thing that annoys me to no end with the "aetherflow only in combat" thing is:

    There seems to be a variable amount to time from when you damage an NPC to when aetherflow becomes available for use. I've had times where I'll throw a dot and the ability is immediately up. Other times I'll don't and it seems to take a second or so for the game to fully realize that I'm in combat and the ability should be available. This just adds to the clunky nature of the change in my eyes.
    To be more specific. "Aetherflow only in combat and you have to be on the hate list(rank doesn't matter)".
    Currently, if you don't do anything in the combat, you won't be able to cast Aetherflow. So even in the combat there's a situation Aetherflow is unavailable.
    This is very frustrating. SE should at least let us cast Aetherflow once your PT member gets on the enemy's hate list.
    (4)

  5. #5
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Avih View Post
    if you don't do anything in the combat, you won't be able to cast Aetherflow. So even in the combat there's a situation Aetherflow is unavailable.
    This is very frustrating. SE should at least let us cast Aetherflow once your PT member gets on the enemy's hate list.
    This is extremely annoying, to get around this I have to use Biolysis on the mob as tank pulls. Theres have been times I've was taking damage and still couldn't use aether.
    (3)
    Tanks be Like....


  6. #6
    Player
    Yulja's Avatar
    Join Date
    May 2019
    Posts
    39
    Character
    Yulja Soneli
    World
    Phoenix
    Main Class
    Summoner Lv 74
    I think your points are pretty good and I really think SCH needs Bane + Miasma back, so Biolysis + Miasma 3 could be a thing again. Why is SE so scared of castable DoTs?

    My brother played a lot today(DRs) to test SCH, AST and WHM. His points are pretty clear:
    The identity of SCH is completely gone, SCH feels unfinished and clunky. Not having Aetherflow before a fight is making no sense at all, it just gives SCH a less good feeling, not seeing the fairy in the party is horrible. He didn't even notice that Eos was gone today and had to call her back and you know what he said? "It doesn't even matter if she is there".
    Today we were playing with a lot of really horrible tanks and some good. Even with the horrible tanks he was DPSing in Alliance Raid around 90% of the time. DPSing = Broil. It feels not engaging, it feels unfinished, the identity(and this is a mmoRPG, which means identity is IMPORTANT, espacially in a game with Job quests) and the healing is just instant heals and then Broil again.
    He said that it feels like losing the core skills on a job because not seeing the fairy, not really having a Pet Hotbar makes Eos/Selene feel like a turret which just passive heals and you yourself use skills but not the pet. This is different from what SE was expecting, SCH doesn't feel like having a Pet anymore. I am SMN main, for SMN it is the same, not seeing the Pet, not having the skills on the Hotbar, using 2 skills for the Pet, is feeling weird, but for SCH the problem is that the Fairy feels unnecessary and weird.

    Also seeing Healer in Need explains a lot.
    He is very disappointed and I see no way that SE is changing the PvE content that you heal nonstop because you do not do so in synced DGs this means lowcrew and mediocre gameplay is dead for SCH.

    What should be done: Energy Drain back, with DMG and MP, Miasma back, Bane back and AoW DoT based instead of this horrible thing.

    I really hope SE is changing this.
    (1)

  7. #7
    Player
    AureliaF's Avatar
    Join Date
    Oct 2016
    Location
    Dimwold
    Posts
    21
    Character
    Hemera Viatoir
    World
    Excalibur
    Main Class
    Astrologian Lv 91
    Quote Originally Posted by Jerichai View Post
    There seems to be a variable amount to time from when you damage an NPC to when aetherflow becomes available for use. I've had times where I'll throw a dot and the ability is immediately up. Other times I'll don't and it seems to take a second or so for the game to fully realize that I'm in combat and the ability should be available. This just adds to the clunky nature of the change in my eyes.
    Very true, and I've had the flipside annoyance happen as well: I'll go to hit Aetherflow when the final mob in a pack has 5-10% HP left, and I'll even hear the Aetherflow sound effect go off, but presumably because the mob died just before the game registered I'd hit my skill, I don't get a stack. Ugh, it's made me want to flip a table the stupid combat-AF thing.
    (0)