Page 3 of 3 FirstFirst 1 2 3
Results 21 to 22 of 22
  1. #21
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Silver-Strider View Post
    And hitting Bane after Bio 2 and spamming Art of War for 30 seconds is somehow interesting? Are you serious? Same thing with Shadowflare. Neither ability would break the monotony of SCH's current situation in any meaningful way and would do nothing for serious content and be of minute benefit in casual content since you'd only use them once every 30/60 seconds and just twiddle your fingers for the rest of the time in between. It's more damage but that's all it realistically offers SCH at all. Energy Drain would offer the same while being more beneficial to SCH's toolkit as a whole by being a MP management/Aether Stack burner tool on top of damage without being stuck on a CD. It's offers a much more meaningful addition to SCH's toolkit than Bane or Shadowflare can ever hope to match.
    Your seriously underestimating the value of Bane + Shadow Flare, with our dots up, that was like 850 potency dps over their duration that could be spread every. With this change, our dps plummets because in most scenarios that matter, you won't have time to add dots to 3+ enemies. In serious content, I only use ED to dumped Aether or if I was low on MP; otherwise, bane was more valuable in dungeons or end game content that has a lot of trash mobs since ED is single target. Lets not forgot how valueable it was if an encounter required alot of movement.

    Lastly, the monotony is much worst now. Now we're forced to: apply dot> wait for GCD > apply dot to mob 2 > wait for GCD > apply dot mob 3 > wait for GCD. Your better off just spamming Art of War since by the times your dot is applied across the mobs, they're about dead
    (0)
    Last edited by OmegaSinX; 06-30-2019 at 01:21 PM.
    Tanks be Like....


  2. #22
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OmegaSinX View Post
    Your seriously underestimating the value of Bane + Shadow Flare, with our dots up, that was like 850 potency dps over their duration that could be spread every. With this change, our dps plummets because in most scenarios that matter, you won't have time to add dots to 3+ enemies. In serious content, I only use ED to dumped Aether or if I was low on MP; otherwise, bane was more valuable in dungeons or end game content that has a lot of trash mobs since ED is single target. Lets not forgot how valueable it was if an encounter required alot of movement.

    Lastly, the monotony is much worst now. Now we're forced to: apply dot> wait for GCD > apply dot to mob 2 > wait for GCD > apply dot mob 3 > wait for GCD. Your better off just spamming Art of War since by the times your dot is applied across the mobs, they're about dead
    No, I'm not underestimating anything. You're living in the past when SCH actually had DoTs to use whereas I'm looking at the current rendition of SCH. Shadowflare would add only damage to SCH's toolkit and nothing else. Bane would spread Bio and that's it for 30 seconds. These actions being reintroduced would do nothing to help SCH in its current state. They wouldn't break up the monotony of SCH gameplay at all.

    Let's compare this to AST. For the past 2 years, AST has had all of 3 DPS skills but was not viewed as overly monotonous because it had its card mechanic to keep the monotony at bay. SCH does not have the micromanaging component to it anymore due to the simplification of its toolkit to such an extent that, reintroducing Shadowflare/Bane would do nothing to break up the monotony since they're simply fire and forget. There's no unique aspect to them, no mechanical awareness to them to be mindful of, and no value to them outside of extra DPS. AST can sit there and Spam Gravity while having its cards to manage while SCH spamming Art of War wouldn't have anything really to think about when using Bane or Shadowflare

    Sure, a DPS increase is fine and dandy but its clear SE is having a hell of a time balancing Healers and have fallen to a flimsy Damage vs Utility mindset in which WHM is the damaging healer, having the highest potency DPS skills of all healers but lacking any utility, AST has the most utility but lowest DPS skills and SCH is in the middle. Given that mentality, it would be hard to just give SCH more DPS since it would overset into the only asset that WHM has, which is high personal DPS. With this in mind, I see reintroducing Energy Drain as a far more likely scenario to happen simply due to the fact that it actually aides in furthering SCH's toolkit on both a DPS level and Healer level since it helps remove access Aetherflow, helps with MP sustain and grants them more damage but not to such an extent that it would be overstepping on WHM.
    (0)

Page 3 of 3 FirstFirst 1 2 3